I don't recall having ever seen that issue before. Are you trying to force them to start at a number out of range for their type? Most of the ID's in BoP are biomes and they have to be in a specific range. Biome ID's can only go from 0 - 255 and some of those are already taken up by default Minecraft. You probably already know that but just wanted to make sure what types of numbers you are setting.
1.6.4 Updates!
- Forge Multipart Updated
- CodeChickenCore Updated
- NEI Updated
- Dragon API Updated
- RotaryCraft Updated
- Thaumic Tinkerer Updated
- xAct Updated
- IC2 Updated
- Ender IO Updated
- Opis Updated
Didn't check everything today because I'm not feeling well. Will try again tomorrow or the next.
This is possible to do this to some extent. You can use buffers and stretches of pipe wire to turn the autarchic gates on and off. CovertJaguar implemented something like it in his latest lets play to get auto-crafting tables to only make certain amounts of a product, starting it back up when the supply gets low. Because of the latency of the items getting from point A to point B in BC pipes, you won't be able to get exact counts, but gates and pipewire can certainly handle overflow type conditions, if set up correctly. Looking at BC github, it looks like CJ is in the process of revamping the gate conditional system; I hope he is able to add additional gate conditionals for standard inventories.
However, as Greevir suggested, Logistic Pipes are much more sophisticated but have a much higher overhead. I really like Logistic Pipes myself, but in my latest world, I didn't include it and jumped from EU/manual to AE instead.
New configs are ready which include the new mods from Fuzzzie's list yesterday as well as the updates from the most recent post.
I spent some time and went back through all of the mod ID's trying to catch any missing ID numbers for the master spreadsheet. There were a couple but overall the list is pretty accurate.
...Tried a test world with Biome's o plenty and treecapitator and it seems that a ton of the new trees are not configured for in treecapitator yet. Anyone know of a quick fix? I can locate the id's for the suspect tree leaves but not sure how to properly get them to die with their damned leaves.
looks like TE B9a is out and new cofhcore as well, so hopefully everything is fixed
Configs uploaded sorry for delay ftp was playing up
You know how Google works right?? Try Reddit or YouTube docm77 did a bit about it on YouTube so did Etho to name 2 people.. That's last I will say on it. Im not some idiot in not here to spread rubbish u believe me or don't I don't care my world is not having zombie lag issues.. So you just enjoy your ai memory overflow
OptiFine HD C8 Ultra for Minecraft 1.6.4 is out
1.6.4 Config Pack Download v3.5.28 : Main Download
Config Pack Changelog : http://paste.ubuntu.com/6574708/
Config Pack Block/Item ID Spreadsheet : http://bit.ly/1aAlH1m
Version 3.5.28 - Dec 14th 2013 Note, pack now supports Forestry 2.3.1.0, must use 1.6 v9 of Rotarycraft
- added CompactWindmills - Block and Item ID's added
- added Dimensional Doors - Block, Item, Biome, Entities ID's added
- added ExtraTiC - Block and Item ID's added
- added Plugins For Forestry - Item ID's added
- added GateCopy - Item ID's added
- added Back Tools - no block or item ID's required
- added Agriculture - Block and Item ID's added
- added Xeno's Reliquary - Block and Item ID's added
- - - Updated - - -
- CoFH Core Updated
- Thermal Expansion Updated
Note about updating Thermal Expansion:
Also will probably be adding Redstone Arsenal to the list as well. It now contains the omniwrench as well as some other cool stuff.IMPORTANT WARNING: 3.0.0.b9+ CONTAINS A MAJOR CONDUIT OVERHAUL. You will need to exchange the current conduits (this means Energy Conduit, Fluiducts, and Itemducts) in your pre-b8 world for the new ones. To do this, simply re-craft the old blocks into the new ones.
Sorry for the inconvenience - but there was a clear warning at the outset that this was a BETA. This change was *very* necessary for FMP support. Do not post any crash logs related to you NOT following instructions.