It's directly related to your ability to stand and channel MG. So yes, for most fights it is ahead, for some it isn't.
do i understand it correctly, that agony dmg with 5.1 will get nerfed to the ground?
so with 20k sp..pre5.1 agony dmg was about ~53k - after 5.1 only about 8k? oO
hopefully my math is just fail
your math don fail i think tooltip fails. For example if it was x100 it would be more reasonable (in this scenario buffing it), bust still imo dots feel too weak atm.Buffing dots while nerfing MG/haunt slightly would be better
For me:
SF/Mc needs a slight mana cost reduction.
SF under decimation needs to be fury neutral
CW travelling time increased (also fix the mastery/meta bug with it)
5min on aura of elements
Void ray/ToC graphical buff
SB/SF it feels the scaling is off on these and there is little difference in damage. SF should hit harder, it just feels strange at my gear level.
Shards are fine right now. It's very rare that I go long without a shard generating through nightfall. Haunt hits really really hard, and is a powerful buff. Adding another shard generating ability would mean they would have to nerf haunt. And there isn't much sense in it. Affliction is dancing along the OP line. And shard management is going to make or break you. With affliction's complexity pretty much nonexistant, shard management is at least something to keep you from yawning your way to a kill.
"Do you think man will ever walk on the sun? -Ali G