Originally Posted by
Nikijih
Essentially this skill went from "situational" to "when am i ever gonna use that..." really quickly. Fact is, its counter-productive to itself:
1) Is it meant as a CC? Then why does it CC the warlock himself for 3 seconds while offering easy counterability for its opponent? Why can it simply be walked out of in 0.5? This is literally a bigger hit to the warlock then to whoever is targetted.
2) Is it meant as a gap opener? Then why does it telegraph itself like a 12 foot high neon stick so that everyone may ignore it with a lower-CD skill (AMS, CoS, Leap/charge, etc) while forcing me to stand still with no garantee of a punt?
3) Is it a defensive CD? Then why is it that it forces me to stand still and take damage for 3 seconds in order to even do anything? To be fair, removing the anti-kill aspect removed the defensive aspect.
I have to ask: what is this skill supposed to be for? Is this another "gateway"? Another one of those things that is awsome every blue moon and useless the rest of the time? Its not usable as a CC, its counter-productive as a gap opener, and it doesnt have anything defensive about it anymore.
IMO here is what you should do with this spell:
The warlock channels for 4 seconds. Stuns everyone in 10 yards at the beggining of the cast, stun lasts as long as the warlock is channeling. At the end of the channel, targets will be knocked back. While casting, the warlock becomes immuned to CCs but can still be interrupted
Now THATS a version of this skill I could get behind. It still has a heavy cost (1 ember, requires the lock to CC himself for 4 seconds, can be countered by ranged interrupts), but it can (A) be used as a form of CC to combo with other players, (B) be used as a form of gap opener granted it is not interrupted by a ranged player, (C) be used as a defensive maneuver to buy time for heals against heavy melee encounters. At the end of the day it would be a counterable ability that offers versatily and originality. IMO a damage component would take it over the top. As you said: everything has to have a price: having CC, opener and dmg all in one would require it to be mediocre in all 3 areas.
I have to agree with this somewhat. I am behind xel: gains needs costs. However, being the only one keeping that balance in a world of instant free spells is making us fight uphill at all times.