Hey all, I usually don't complain about grinds, because they're usually fair. The problem here is that inscription have a horrible deal compared to other professions.
A BS or LW can use their spirits to craft gear and charge a high price for the use.
Engineer's are in a similar boat where they can make BoE items(scopes, dragonling, mounts) along with their head armor using Spirits.
On the other side an Alchemist can spend 3 Spirits of Harmony with 3 trillium bars(opposed to 6) to ignore the 1 day cooldown of living steel transmutes.
The same is true for a tailor, less windwool cloth than the 1 day cooldown with 3 Spirits of Harmony to create and Imperial Silk.
Next we have a JC, which can spend 3 Spirits of Harmony with no other mats to discover a gem cut of a random color.
Any profession can use 3 Spirits of Harmony with fewer mats and ignore the one day cooldown of their profession.
Now here's inscription, 5 Spirits of Harmony with 5 Starlight Ink to make a quest item that we have to turn in to get a Scroll of Wisdom. This is opposed to a one day CD to make a Scroll of Wisdom using 3 Ink of Dreams with just paper. Does anyone else see the problem here?
We have to spend more Spirits of Harmony to ignore our one day CD than all the other professions. In addition to that we have to spend more mats!
Scribes should be able to spend 3 Spirits of Harmony with Ink of Dreams to create a scroll of Wisdom off of the 1 day cooldown.
This method should not allow us to discover an extra glyph recipe, perhaps add in a different spell that uses Spirits of Harmony to learn a new glyph but does not produce a Scroll of Wisdom.
I'm not complaining about the Spirit of Harmony addition, I just think it should be balanced for everyone and not screw one profession. You think I have a leg to stand on here?