***The damage numbers I'm about to use are made up for ease of explaining this.***
RJW |
|
|
ABILITY |
CURRENT |
CHANGE |
|
LvL 90 Talent |
LvL 90 Talent |
AoE |
Frontal Cone |
Frontal Cone |
Damage |
1000 |
2000 |
CD |
30sec |
None |
Cost |
2 Chi |
2 Chi |
Extra |
Shuffle |
None |
BoF |
|
|
ABILITY |
CURRENT |
CHANGE |
|
Learned Skill |
Learned Skill |
AoE |
Frontal Cone |
Frontal Cone |
Damage |
2000 |
1000 |
CD |
None |
30sec |
Cost |
2 Chi |
2 Chi |
Extra |
None |
Shuffle |
The reasons for doing this are:
1. Allowing us to use BoF, which is a cool and iconic ability.
2. Frees up the lvl 90 tier, so taking RJW isn't more or less mandatory. Plus it adds further tough decision making to the tier by giving us the choice of:
- a burst damage option/AoE (RJW)
- a more sustained damage CD (Xuen)
- a movement based/AoE option (Chi Torpedo)
3. By allowing us a freer lvl 90 tier, we can use Xuen for avoidance, or Chi Torpedo for survivability or RJW for threat.
We don't lose any abilities but we gain better access to lvl 90 talents while getting to use the coolest spell we have BoF. Win-win.