Basically, if you just strictly PvP, you do not need the same amount of money as a PvEer does, and any money you *do* need can be relatively easily obtained in just an hour either grinding a couple of dailies out, or whatnot.
Also, Blizzard want people to partake in all aspects of the game, not just one part, thus by making PvP focused players "earn gold" by *forcing* them to do a fewof dailies every week ensures they are experiencing some more of the content.
The arguments really aren't as strong as some people think they are for needing money in PvP. You simply do not spend as much as someone in PvP does, and most of the things that are *needed* in PvP can be purchased with the currency you obtain in the game.
---------- Post added 2012-10-23 at 03:15 PM ----------
PVE'ers can do pve dailies and PVP'ers can do pvp dailies, sorted.
Don't you bloody need professions as a PvP player as well? Also dailies and turning in Honor for goods/JP. Stop being a little biatch, you don't deserve special treatment just because you do PvP.
Is there any honor point vendor that sells mop trade goods?
It has been said before, I do it again just for emphasis: If a player decides to ignore a portion of the game available, they do so by choice, and should suffer the consequences.
There are many ways to collect gold, all you have to do is complete those tasks. Why would a developer reward people equally when one group does a tiny percentage of the content, when another group competes in all the challenges?
Gems at start about 800-1000 a piece u need about 12 gems usually, then enchants always high at start about 2-4k plus the huge weapon enchant usually, and yes some pvp players use flasks (i dont) but thats money for some, each season usually has a few sets throughout the patches, spending 15k on every set is well over what a pvp player makes yearly, so no i dnt deserve special treatment i just think i should be rewarded for what i like to do, like the pve players are rewarded for what they like to do sounds fair to me
---------- Post added 2012-10-23 at 11:35 AM ----------
---------- Post added 2012-10-23 at 11:40 AM ----------
The consequence for not doing PvP is not having PvP gear. Not doing PvP does make certain achievements out of reach. There are consequences to not PvPing, they are small, but that is where PvP fits into this game. The major point still stands: If you exclude yourself from content, you exclude YOURSELF from those rewards.
Find one of the many ways to make gold that you can manage, and get on it. You have to be in it, to win it.
Raiders have massive gold sinks for the basics that are expected of them. That's competitive PvE. If you're just faffing about with 5-man dungeons and dailies, that's the equivalent of random BGs and world PvP.
I raid, and I do NOT make money from raiding. It's a sink of a few thousand gold per week. If I want to make the gold to support that, I need to spend time doing other stuff; dailies and profession marketing and AH playing and the like. This is true across the board.
There's only one class of player who isn't forced to run content they don't particularly enjoy to make the gold to support their preferred gameplay optimization. Those players are those who actually like dailies and farming and profession marketing/AH profiteering. A large part of what goes into their enjoyment typically IS the making of gold.
In short; PvP players need to suck it up and do dailies/farm/play the AH like literally everyone else in the game. No free rides.
Indeed, pet battlers should also get gold. This is discrimination, only pveers get gold ((((((((((((((((
They should/could just bring back some PvP dailies. You would get the gold from completing the quest while you are having fun doing what you like to do, that is pvp.