Feral are perma-immune to sheep, making fear their only weaknesses, so no, getting a 15s anti-fear is out of the question.
I'd prefer if psyfiend, blood fear, intimidating shout, and fear treshold were slightly nerfed, instead of giving classes more CC immunity (look at avatar and bestial wrath changes in 5.1, players don't like immunity). Of course nerfing tremor totem a bit by increasing its cooldown, and making berserker rage a 90 second cooldown to compensate would fit in as well.
I agree, there are way to many CC abilities, so immunity is not the answer. This is how I see it, anything Blizz does will be difficult. They start making changes which equivalent to working with a Jenga tower that is stacked to the max. If they make a change (take a piece out or move anything) everything will fall/fail. BTW - they did( or are about to) nerf Psyfiend. But with so many stun locks by warriors, hunters, rogues, pretty much any melee class, psyfiend is one of our only saving graces, sinve we cant cast because we cant move/cast/breathe.
Last edited by Avada Kedavra; 2012-10-30 at 08:30 PM.
While 15sec on a 3min cd still doesnt seem excessive(warriors have 6sec immunity on 30sec cd), I would be fine with a nerf to fear instead. Last night I was insta-feared by a Lock then got hit with a 70k Chaos Bolt and STILL was running around with my head cut off the rest of the duration. That is absolutely rediculous.
are you so naive that you're gonna sit there on your really tall horse and say that NOBODY ON EARTH WHO PLAYS WOW was "good enough"?
why the hell do you think 38% of all tournament final 4s were RMP?
because RMP worked, was FOTM and had no hard counter that was easy to play, or because all the greatest e-athletes on earth happened to play RMP?
---------- Post added 2012-10-30 at 06:44 PM ----------
You get taken to 50% hp by a fear, well, I've died several times in a single stun/silence, heck, pretty much any melee can take me over 50% hp in a single stun so I don't see what the problem is.
But what you say, you trinket and get feared again? Remind me of how warriors, rogues and several other classes can just stun/silence me again when I trinket.
Also, stuns don't break on damage so why don't we apply a "breaks on x% damage done" to it?
I think I made my point, melee has stuns, locks and spriests have fear...
I think the best route is increase the DR. The only way I see fear being as bad as people say is 1v1. I've seen plenty of blue posts discussing 1v1 and Blizzard does not want to balance the game around it. In a 2v2 and up, the lock won't be able to keep you feared and pummel you. If they can, you have a bad partner, etc. Fear at that point becomes more of a poly/blind, etc. where you're just kept out of the fight.
Wait, monk has fear mitigation?Ferals are the ONLY melee class without some form of Fear mitigation.
I don't really see why attaching fear break to Berserk again is a big deal. In 3s right now nearly all you see is KFC, which has 2 classes (3 with pally healer) with peels for feral (trap, 20s shockwave, hoj, aoe disorient). If a feral pops Berserk to break a Fear gratz you just made him waste his biggest DPS cooldown. Most other classes have somewhat short (1-2 mintute) cds they can pop to burst if needed in between, feral only has Tiger's Fury.
A big problem with Fear for ferals is our runspeed. Even when I cancel form fear can put me in africa in the middle of a match, because of how fast I run from set bonus and boot enchant. Stack on innate cat run speed if you DON'T (or can't if the other team has a mage/shaman with decent awareness) leave form and you can end up a long way away from your partners.
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Feral PvP Guide: http://us.battle.net/wow/en/forum/topic/8518011785
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---------- Post added 2012-10-31 at 01:41 AM ----------
Lawls, no Fear immunity for Druids would make them overpowered again. Its bad enough theyre allowed to shift roots still with no ICD.
id trade my fear as a destro lock for a instant root like encase you in molten lava with no cd sound better?
Simple change, aoe fears break on damage.
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