On topic: Eleisas miracle seems like a pretty poorly designed item. I really don´t see why you´d ever build it on support instead of just building philo. The actual summoner spell CDR is interesting but you´ll rarely run heal on support and CV isn´t used very often, we´ll have to see how the new jungle changes that.
Game I played today(last straw), my team was pushing up mid, the enemy does down to 1 inhib(respawned) and 1 nexus turret down the mid lane. Side lanes were down to the inhibs as well. I pushed bot inhib, the entire enemy team came for me. I ran from the inhib I almost took out, the enemy followed. Did my team push that mid inhib? No. Did they push the inhib I almost took out? No. They came after the enemy, and we got aced, the enemy pushed us and we lost.
And I can't count how many games I've lost cause no one knows when to Baron and when to push. Example(I pretty much it always plays out): We ace the enemy, I ping and head to baron(I'm the jungler), but my whole team pushes mid. Pushes up to the inhib where they all die, then 2 of the enemy push our base, as I return to defend, 3 of them go and kill baron, and they push for game while my team is on rez timer.
I'm tired of being the only one who ever buys wards, then gets yelled at when bot/top lane pushes to the turret and gets ganked. Tired of having to leave the jungle and go into a lane cause that lane wants to start roaming 5 mins in to gank other lanes, cause they aren't getting kills in their lane.
Last edited by Pandragon; 2012-11-11 at 01:37 AM.
If what doesn't kill you, makes you stronger. Then I should be a god by now.
Give Innervating locket back!
Talking about the removal of Madred's bloodrazor, do you thik Kog'Maw will still be viable? I mean, he's pretty much underplayed, I haven't seen one in 5-6 months , except in a match I was playing him. Madred's was giving him the AD/AS/that hp removal thingie to increse his damage. But now, what is he going to do to? Is he going to lose his place in the top of AD carries?
The upcoming changes to PD (nerfs to AS and movement speed, in exchange getting unit collision ignoring) maybe even more of a hit to Kog, with all of the changes that were mentioned so far.
The reason it's worse than IE+PD is because most tanks focus on resistances not hp, so firstly tanks don't have that much hp, secondly since late game they have a lot of resist, the bonus damage from Madreds bloodrazor is almost negligable. I think Xyph said you need about 80% spell pen to make it better than IE+PD
---------- Post added 2012-11-11 at 11:28 AM ----------
On the HoG topic, I read the topic quite extensively and I completely agree with what was said.
@Fencers In the jungle it still has the same snowball effect because you still duel/gank and the hp benefit with gp5 is where the problem came from because there is absolutely no trade off
They've hinted at so much, but released to little T.T
PD did more for Kog'maw than MBR ever did.
I had that before, Back in season 1 I did a solo ranked on Rammus, and I messed up, I ganked badly and made poor judgement calls. I stopped trusting my decisions and that led to more mistakes and I just kept losing. I took a two week break and came back, and everything was normal again. I had forgotten about those mistakes and I just picked up where I left off. Hell I wouldn't be lying if I said I played better after the break
---------- Post added 2012-11-11 at 09:35 PM ----------
Also, now that I think of it, getting this just for the shield proc might not be a good idea, especially on champions like Morgana that don't have mana problems, not exactly, also, I just realized Kata has no mana, so nvm that, lol.