1. #1
    Moderator Axethor's Avatar
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    Masteries and Summoner Spells: Season 3 Changes

    Mastery Changes:

    Offensive Tree
    • Tier 1
      • Summoner's Wraith: Exhaust lowers targets MR/Armor by 10, Ignite gives +5 AD / AP when on CD, Ghost speed increased to 35%, Allied Garrisoned turrets deal 50% splash damage.
      • Fury: + 1/2/3/4% attack speed
      • Sorcery: + 1/2/3/4% CDR
      • Butcher: + 2/4 damage to minions.
    • Tier 2
      • Deadliness: + 3/6/9/12 AD at level 18 ( .17 AD per rank per level )
      • Blast: + 4.5/9/13.5/18 AP at level 18 ( .25 AP per rank per level )
      • Destruction: Increase damage to turrets by 2.5/5%
    • Tier 3
      • Havoc: Increase damage by 0.67/1.33/2%
      • Weapon Expertise: 8% Armor Pen
      • Arcane Knowledge: 8% Magic Pen
    • Tier 4
      • Lethality: + 2.5/5% Critical Strike Damage (5%/10% for melee champs)
      • Brute Force: + 1.5/3 AD
      • Mental Force: + 1.5/3/4.5/6 AP
      • Spellsword: deals 5% of your AP as magic damage in each autoattack
    • Tier 5
      • Frenzy: Grants 10% attack speed for 2 seconds after landing a crit hit.
      • Sunder: +2/4/6 Armor Pen
      • Archmage: +1.25/2.5/3.75/5% bonus AP
    • Tier 6
      • Executioner: Increase damage by 5% to targets below 50% health

    Defensive Tree
    • Tier 1
      • Summoner's Resolve: Increases the duration of Cleanses disable reduction by 1 sec, Heal grants +5 champion HP per level, +10 gold on smite use, increases Barrier amount by 20
      • Perseverance: up to 2/4/6 health regen per 5 based on missing health
      • Durability: + 27/54/81/108 health at level 18 ( 1.5 hp per rank per level )
      • Tough Skin: reduce damage taken from monsters by 1/2
    • Tier 2
      • Hardiness: + 2/4/6 armor
      • Resistance: + 2/4/6 MR
      • Bladed Armor: Deals 6 damage to any enemy monster that attacks you
    • Tier 3
      • Unyielding: Reduce damage taken by champions by 1/2
      • Relentless: Reduce effectiveness of slows by 7.5/15%
      • Veteran's Scars: +30 health
      • Safeguard: Reduce damage taken from turrets by 5%
    • Tier 4
      • Block: Reduce damage taken from champion basic attacks by 3
      • Tenacious: Reduces the duration of crowd control effects by 5/10/15%
      • Juggernaut: Increase your max health by 1.5/2.75/4%
    • Tier 5
      • Defender: + 1 armor and MR per nearby enemy champion
      • Legendary Armor: + 1.25/2.5/3.75/5% armor and MR
      • Good Hands: Reduce time spent dead by 10%
      • Reinforced Armor: Reduce damage taken from critical strikes by 5/10%
    • Tier 6
      • Honor Guard: Reduce damage taken from all sources by 3%

    Utility Tree
    • Tier 1
      • Summoner's Insight: Grants bonus health on Revive for 2 min, reduces teleport cast time by .5 sec, reduces cooldown of flash by 15 seconds, increases Clarity's mana restore by 25%, Grants additional vision of enemy units revealed.
      • Wanderer: + 0.66/1.33/2% MS when out of combat
      • Meditation: +1/2/3 mana per 5
      • Improved Recall: Reduces cast time of recall by 1 sec and improved Recall by .5
    • Tier 2
      • Scout: Wards gain 25% increased vision for the first 3 seconds
      • Mastermind: Reduces the cooldown of Summoner Spells by 4/7/10%
      • Expanded Mind: + 72/126/180 mana at level 18 ( +4 per rank per level )
      • Artifacer: Cooldown of activated items are reduced by 7.5/15%
    • Tier 3
      • Greed: +0.5/1/1.5/2 GP10
      • Runic Affinity: +20% buff duration
      • Strength of Spirit: + up to 1/2/3 HP per 5 for each 400 points of mana you posses
      • Biscuiteer: Start the game with a regenerative biscuit that restores 80 health and 50 mana over 10 seconds
    • Tier 4
      • Wealth: Increase starting gold by 25/50
      • Awareness: increase experience earned by 1.25/2.5/3.75/5%
      • Vampirism: +1/2/3% lifesteal and spellvamp
      • Explorer: On Summoner's Rift, grants a ward at the start of the game that can be placed to reveal the surrounding area for 60 seconds. On all other maps, +25 starting gold
    • Tier 5
      • Pickpocket: +3 gold ( ranged)/+5 gold melee for each basic attack against an enemy champion has a 5 second cooldown
      • Intelligence: +2/4/6% CDR
    • Tier 6
      • Nimble: +3% MS

    Summoner Spells:
    • Newly available
      • Barrier is now available on all maps to give players a selfish defensive option
      • Values rebalanced accordingly
        • Cooldown increased
        • Duration and damage absorbed reduced
    • Modified
      • Exhaust's values have been modified to reduce its impact on melee champs and increase its visibility
        • Physical damage reduction reduced, but now also reduces attack speed
      • Clairvoyance has been modified to focus more on hitting clairvoyance on players rather than zoning them out of an area
        • Improved clairvoyance now reveals champions hit by clairvoyance for the duration even if they walk out of the circle
        • Radius, duration, and cooldown modified as well
      • Clarity has been modified to restore mana based on mana pool rather than a flat value
      • Heal has been tuned to be a team supporting defensive option
        • Allies are now healed for the same amount as the caster
        • Health values and cooldown have been retuned accordingly
      • Flash, Ignite, and Revive have also had minor changes
    • Removed
      • Surge and Promote have been removed
    Last edited by Axethor; 2012-11-18 at 01:44 AM.

    Axethor - level 90 UH/Blood DK
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  2. #2
    High Overlord Liquephyre's Avatar
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    They're removing Promote? Guess I'll be using Garrison again for Dominion Botlane Heimer. Interested to see the CV changes, I miss always having it on my support.
    Grammar- It's the difference between knowing your shit & knowing you're shit.

  3. #3
    Epic! personn5's Avatar
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    Quote Originally Posted by Liquephyre View Post
    They're removing Promote? Guess I'll be using Garrison again for Dominion Botlane Heimer. Interested to see the CV changes, I miss always having it on my support.
    Promote was put on an item.

  4. #4
    Aww surge is being removed. I like that spell.
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  5. #5
    Moderator Axethor's Avatar
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    Okay, so the new masteries are quite extensive, so I'll be editing those in later today. Bear with me and I'll have a nice, organized list all set and ready to preview.

    Axethor - level 90 UH/Blood DK
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  6. #6
    Lol, Barrier - > selfish defensive option, I loled.

    Exhaust now reduces AS, WHY??!!! Ffs, I freaking hate AS reduces, it pisses me off so much.

    Heal seems a lot better now, dunno if it's worth it or not since the beginning of the game you're only with your ad carry, dunno.

    Surge and promote removed? Hm, I'm okay with that.

  7. #7
    I'm just going to love running barrier just to counter out ignite. Here's an example of what's going to happen: "Ignited bitch!!!!" and then I'm like "Barrier BITCH!!!!!" and then he's all depressed that his ignite was useless. I mean seriously Lee Sin is never going to die again with ignite.
    The Runaway. I love my new nickname. Is there a picture of me? Does it look good?

  8. #8
    Moderator Axethor's Avatar
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    So far I've added the offensive masteries. I'll have the rest done later.

    Axethor - level 90 UH/Blood DK
    Raelof - level 90 BM Hunter

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  9. #9
    Warchief
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    Spellsword+new Malady, more Teemo madness!

  10. #10
    Moderator Axethor's Avatar
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    Utility and Defensive Trees added. Every tree is now up there.

    Axethor - level 90 UH/Blood DK
    Raelof - level 90 BM Hunter

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  11. #11
    Legendary! Gallahadd's Avatar
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    wow, I'm liking the new Utility tree , I think most of my tanky champs will probably be speccing into Utility for MS, LS and the reduction on Summoner Spells and Activated Items. Don't get me wrong, Defensive has some nice stuff, I just think Utility has better options, possibly go 1/2 way into both....
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  12. #12
    The Patient derp singed's Avatar
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    Thank you very much Axethor
    I guess i wouldve been too lazy to look all that up by myself.

  13. #13
    I am Murloc! Grading's Avatar
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    Biscuiteer: Start the game with a regenerative biscuit that restores 80 health and 50 mana over 10 seconds
    If anyone watches TotalBuscuit/TotalHalibut on YouTube and remembers back when he was at Riot, this biscuit is named after him from that time.

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