Fury is fine. Your rage management is not.
Both our specs (Fury and Arms) are fine.
Just play the spec you got the weapon for.
It might be a case of playing with people that are not on the same level of preparation and knowledge seeking as myself, but I'm usually atop of the meters in my 10man guild, sometimes I get beaten by the mage, but thats usually a result of the fight in general. Fury is fine, it gets better with gear, as its always been with Warriors.
Last edited by Taik; 2012-11-18 at 10:44 PM.
From my Pov
1. Fury could use buff in PvP.
Its not bad but damage could be bit higher. Buff BT plox
2. To weapon dependent.
I dont play 40+ hours a week now and dont do proper raids just lfr. I used coin on every LFR Elagon kill since it came out. No single item. Im 481 ilvl wo raiding and i still got 2 swords from heroics. And even tho i got descent kit lack of good weapon fucks my dmg up
3. Rage mechanics is still shitty after years...
Geme smtn 2 kielllllll.
fury is in a bit of a niche spot right now, fights with tough execute phases (H elegon/H blade lord/H wind lord) we destroy meters, on other fights we're mid range but once you get 496+ weapons and 4pc t14, your dps goes up substantially. In terms of raid utility, we are the best melee dps at the moment, rallying cry/demo banner, skull banner/shattering throw and die by the sword + taunt for enrages or vigilance for helping w/ tank damage.
I find myself doing quite well as fury really.
if i could wish for a buff within reason:
I do would like to have Rampage (5%crit buff) back as fury. The spec is very dependent on it.
So far i am quite lucky that in our 10m we always had it, but i would find it logical if the fury warrior brings this buff
Fury is fine dps wise as far as I can tell, we will scale very well with higher ilvl gear and more crit/mastery. I do wish they would give us back Rampage though, there is no reason for us not to have it.
This makes hunters mandatory buffbots today, as they can brink a variety of buffs these days.
Fury is in a good spot. I wish our damage was not back loaded though. The loss of rampage is not a big deal because mages will give the 5% crit. I am 24.29% crit unbuffed and 29.29 in raid. SMF is better then TG.
Fury plays completely differently from Cata.
It's 100% about pooling rage for CS and then nuking with HS spam during CS.
If you just looked at some priority list and are keeping everything on cooldown, you're doing about 20k less than you should be.
---------- Post added 2012-11-20 at 02:33 PM ----------
When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these?! Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
Garalon 25 Normal
Arms has the label of being the cleave spec, yet the top 5 Fury are wholly competitive if not superior then the top 5 Arms.
If played well, Fury is the dominant spec, with the supposed cleave advantages of Arms vanishing before our eyes.
Last edited by Roseby; 2012-11-21 at 05:40 PM.
Rage generating abilities were non-existent pre-mop. All abilities cost rage, ignoring rage from incoming damage the only mechanic to rage generation was melee swings, which in itself was hit dependent. Since hard capping hit was almost unattainable in part due to the greater benefits of reforging to other secondary stats once you reach the soft hit cap, this meant that you had a relatively less efficient way of gauging your character's rage generation.
Blizzard addressed the rage-starvation issue by revamping BT, flurry, and CS.
Ignoring berserker rage (same mechanics on both), enrage in Cata was again entirely dependent on your critical melee hits. This is yet another hit dependent mechanic and as mentioned it was simply impractical for warriors to reforge to the hard hit cap during Cata.
Enrage mechanics have been entirely reworked. BT and CS crits proc enrage. A double increase in BT crit paired with a recklessness that now actually increases enrage uptime indirectly through increased critical chance of CS and BT, and a reworked flurry are all superior mechanics.
Now I'm unsure of your definition to buff, but with the aforementioned revamp that took place, MOP fury > Cata fury in every single way. Ofc excluding rampage.