After reviewing the data and player feedback, we remain concerned that on-demand burst damage remains too high in PvP. After investigation, we determined that the on-use PvP trinkets are a major contributor to extremely high burst output. As a consequence, in the near future we will be applying hotfixes to smooth out the damage provided by these PvP trinkets. In the case of the Gladiator's Badges this means cutting the amount of primary stat or PvP Power provided, but also cutting their cooldown in half. For the Kor'kron and SI:7 manuals, the cooldown of those trinkets will remain unchanged, but the amount of stats provided will be reduced and the duration of the buff will be increased. The overall damage provided by these trinkets should not be affected; only the burst they are capable of providing.

For example: The Dreadful Gladiator’s Badge of Victory will shortly provide 2553 Strength once every minute, instead of 5105 Strength every 2 minutes. Please note that due to limitations in hotfix technology, the item tooltips and buffs will still incorrectly display the original stat value of 5105.

These are the trinkets that are currently slated for adjustment:

Dreadful Gladiator's Badge of Conquest
Dreadful Gladiator's Badge of Dominance
Dreadful Gladiator's Badge of Victory
Malevolent Gladiator's Badge of Conquest
Malevolent Gladiator's Badge of Dominance
Malevolent Gladiator's Badge of Victory
SI:7 Operative's Manual
Kor'kron Book of Hurting

We are aware of the possibility that certain PvE trinkets could become more attractive for PvP in the wake of these hotfixes. While that is somewhat unlikely given that adopting those items would represent a significant loss of PvP Power and Resilience, we will nonetheless keep a close eye on the situation and make adjustments to the appropriate items if necessary. It is also possible that it could become too difficult to land reasonably consistent kills in PvP. If that proves to be the case, then we currently plan to increase the effects of the Battle Fatigue healing debuff to compensate, which is an adjustment that we’ve been considering for some time. On the other hand, if burst damage remains too high after these changes, we are prepared to take additional steps as needed.


http://blue.mmo-champion.com/topic/2...e-adjustments/


First off, please don't make this another "I am pissed because Blizz nerfed X" thread.

I am beginning to think Blizzard has made some internal changes to key positions or perhaps released MOP (and/or latest patch) without fully testing. I do not ever recall seeing such drastic balance modifications than those we have seen recently implemented. Not saying that these changes were not needed, just curious as to how these significant imbalances were allow to occur in the first place. Perhaps it can be attributed to challenges resulting from the increased stats? After all, when a equipment item was ilvl 101 with 16 strength/hit the numbers/scaling were much easier to predict/control.

I played all through Cata and WoLK with these 'burst' trinkets and the MOP versions seem very similar other than increased stats relative to MOP. What changed between Cata/WoLK and MOP?

Regardless, wow players general don't like change (especially big change) unless it benefits them so let the good times roll.

P.S. Healers were damn near impossible to kill even before this change...at least that's been my experience as a frost mage. Guess I better work on my cc's.