PvE
How can we expect ilvl upgrading to affect the tuning of future raid tiers?
Philosophically we want raids to be more about progression and less about instant catch up. (
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Going back to the old model where you have to progress linear through the raids from release of current expac?
That's the plan. We have older Raid Finder tiers now to provide the necessary gear. (
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Appreciate Lesser Charms move 2 currency but 5.1 has filled that bag slot w Commndtions. Any chance they move to currency too?
We wanted you to be able to loot them from players, which currency can't do yet. In the future we should be able to. (
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What about people that want to raid but don't want to deal with dailies? Add other ways to get charms pls.
You can raid without charms. You will gear up faster with charms, which seems fine: you can choose to play more or less. (
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Using multiple charms on the same boss per week in lfr (by repeated q'ing) intended or bug? Same chance every time?
we're fine with it. You'll eventually run out of charms. Same chance every time. (
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Will that also worlk on world bosses like Sha of Anger and Galleon?
Not on Sha. When we made him spawn regularly, we didn't think infinite Charms made sense any longer. (
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Haven't killed Galloen yet on my server. Horde camp, etc. GMs considered a month-long guild summoning quest or the like?
G is supposed to be the rare boss that not everyone gets. We learned a lot from him and have changes planned for future bosses. (
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What's the limit for players inviting other players in brawlers guild?
I believe we started with 1 invite once you reach high rank. (
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Does WoW really need obscure glancing blows and crit supression mechanic? It seems really outdated like resists.
Yeah I could see an argument to phase those out. (
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How come we dont have the random fight in the Jade Temple anymore? The scroll of strife and peril. I miss the alternative boss
It had bugs we couldn't solve. We hope to bring it back. (
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Dont forget to offer alternatives to charms too. Otherwise it would not make sense since dailies would still be required
It's called "bonus roll" for a reason. You don't need it. (
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PvP
Do you have a stance on people queuing several groups for a random BG and using timing to ensure they end up together?
You mean using a premade to stomp noobs? What do you think? (
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Does Blizzard have plans to clean up CC a little? Getting stunned, feared, again and again can get a bit frustrating.
Most people don't want their CC nerfed, just the other guy. DRs might be a place to look though. (
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How would you feel about a bar that fills up and once its full you cant CC that player until its empty?
That's kind of like having one DR (maybe with more variation than just 50%) but we've considered it. (
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in the future, any plans for total revamp of pvp? i.e. get rid of arena/RBG(in current form) and implement new pvp structure?
We rarely scrap features and start over. We usually iterate towards what are (we hope!) stronger designs. (
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The "PVE vs. PVP issue" is frequently misunderstood and over exaggerated. A balance scapegoat.
Agree. Players would still be mad if we didn't change X, but they wouldn't have a reason for why we didn't change X. (
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Idea was: skills remain the same in both contexts; only changes in metrics are isolated. + Less testing.
We do that though. Look at PvP Power, CC durations, the healing debuff, etc. (
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Very well said, this game should be about constant steady pressure and healing, not burst.
well, burst should be a strategy too, but not the only strategy. PvP is more interesting, we think, when matches vary. (
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