Op must not be playing MoP because here how WoW breaks down:
Vanilla - not alt friendly
TBC - not alt friendly
WotLK - alt friendly
Cataclysm - alt friendly
MoP- not alt friendly
Sure, you might be able to have a max level toon of every class now because leveling is so comparatively fast, but those alts have shit gear, shit reputation and no chance of getting into a raid or heroic dungeon without some work.
I have 21 toons that were max level or thereabouts before MoP dropped. Since that day, I have only played one (a new monk) and he's still not exalted with all the factions.
No, even when I was a noob I had multiple chars. I didn't like only getting to see one or two classes at max level, I like trying everything to see which I like the most. It doesn't hurt the game at all, if anything it helps it because people like me would get bored and quit if they could only get one or two classes to max level in a reasonable amount of time.
It doesn't benefit Blizzard to "force players to spend more time in WoW." The less time people play, THE HAPPIER BLIZZARD IS, as long as they stay subscribed.
For example, right now, I am Blizzard's DREAM customer, because I am playing about one hour every other week.
However, it does benefit Blizzard to give players who DO want to play 40+ hours a week something to do.
U said it yourself, u were a 'pro' player going for realm firsts, therefore u were prepared to invest the insane amount of time to level multiple characters.
The truth is that back in Vanilla the vast majority, and i repeat, VAST MAJORITY of players had only one character at top level.
Basically u just backed up my point
Before MoP, I shed most of my alts. I now have a main (shadow priest) and a couple of others that I'll get around to eventually. Probably.
Actually, playing my main without stressing out over leaving alt behind is quite liberating and has encouraged me to do things on my main that I never bothered with before. I'd recommend it.
I don't know that I buy into the business of WoW being an alt-focused MMO. I can see how that started and how the mess that was Cataclysm's end game encouraged it. But people play the way they want to play and that doesn't necessarily mean that because something can be done it was ever intended as a requirement.
No one forced anyone to have 10+ toons at max level.
Last edited by MoanaLisa; 2012-12-16 at 08:46 PM.
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It's a magical world, Hobbes, ol' buddy...let's go exploring!
Yes i remember the old days, and for me the game is still the same, just with more facilities. I still only play 1 charater and love him. I dont care about archivs or gold. BoA items i just look at as the new way to "twink" lowlevels. A decent replecement for the old twink.
(Must confess i used to play my mage, and i love him the most, i changed main to my priest for MoP because my IRL friendguild needed that. But the 2 charaters i allways have played on is the mage and a priest, and i love both). No point to lvl more alt, play the ones you like...
---------- Post added 2012-12-16 at 09:06 PM ----------
It would take 3 days in cata or MoP with 24/7 play but back in vanilla even with 24/7 gameplay it was very impossible to level to top level in 3 days...
back in the days when many quests u needed more than 1 person to complete, in the days when to do dungeons u needed to physically spam trade and wait hours for a group. The days when pulling mroe than 1 mob meant death and then running half of the map in ghostform to get back to your body. The days when EXP was intentionally low for kills and quests.
i disagree op ive always had multiple characters from when i first started. my first toon ever was my mage and i loved him dearly until i created my dk, i played him a little then made my druid. My druid became my main for awhile but ultimately i love them all equaly. but thats just me there are still people out there than play only one toon
op is the perfect example that anyone can make up random stuff and call them "facts", even tho they very clearly arent.
sometimes its not as clear, but people really like to claim their thoughts as "facts" it seems... even tho they cant see the full picture most of the time.
---------- Post added 2012-12-16 at 10:44 PM ----------
If you want an alt-friendly game, look at ToR. The game has next to no endgame, and has whole systems to promote alt playing.
Unsubscribed 3/10/2014 - 8/14/2014.
Beware the claims of yearly expansions. It's not more hype more often, it's paying more for less. Fewer tiers, no more new levels, no more new races/classes, but an ever-increasing price tag....
Umm... This should have been posted during WotLK when Heirloom was invented. In MoP right now having tons of alts is fairly implausible. The time required to rep up and experience everything with a single character is quite large. Anyways, I have 1 main I will usually play per expansion, and I have one of every class other than Monk over level 80. It keeps me from burning out by leveling and messing around on alts when I'm trying to do something mindless.
I think WoTLK and Cata making alts easier is somewhat the reason that Blizzard has been forced to trivialize content so much. People are spending their time being mediocre at multiple classes instead of being great at one or two classes.
As such, they complain when they switch from their mediocre hunter to mediocre priest and can't complete things with ease.
WoW didn't go and tell people to go play alts. Players decided to. Things evolve for better or worse.
The only reason I had one solid main "back in the day" was because it was so difficult to raid ON an alt, whether it be in an alt raid or to change mains. The only way you could do it was if you had everything close to farm content, which in TBC took a while, especially with things like having to farm resist gear for SSC and BT, etc.
This is an MMO, I realize part of it is RPG, but if you are so keen to only having one main, then I don't really understand how other people having multiple alts effects you. You say RPG so much that maybe you should go play an RPG instead. You haven't really argued in one solid way as to how the game being alt focused hurts the game the most, aside from the "RPG" part, which isn't a strong argument in the first place.