(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
EDIT: Nothing to see...move along
Last edited by mmoc3d23c7f243; 2013-02-19 at 09:32 AM.
You can easily put a well played recruit marauder vs. a bad played elite war hero marauder.... skill wins. If you have two equally played marauder, you will see a difference naturally.
Having said that..... with 1000+ warzones played on several chars, theoretical gear does make a difference as does your lvl (in 1-49 bracket). However though the "skill" level is fairly low. I could probably count the games not someone making a "rookie" mistake and we lost because of this. First, player actually have to step up a notch to make differences in gear count because as of now.... if you don't know what to do, you will lose, no matter what.
I still find myself wishing that BioWare had made KOTOR III instead of TOR. If they had stuck with KOTOR III, maybe EA wouldn't have been so hot to buy BioWare. Without TOR's rise and plummet, the Doctors and others might still be there.
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.
Riccitiello was a co-founder and managing director at Elevation Partners when they invested $300 million into Bioware and Pandemic in order to merge them together back in November of '05. Development for the game started in December of '05. In February of '07, he became CEO of EA and 8 months later they had purchased Bioware and Pandemic. Needless to say, I believe Riccitiello has always had a hard-on for Bioware.
Well BioWare opened the Austin studio to make TOR in May of 2006 and EA announced they were buying BioWare in October of 2007. In fact, they did the same thing with Mythic after they started making WAR. Of course BioWare had a good track record already but the chance they could be making the next WoW seems to push them over the top.
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.
If you go back and look at some of the EA executive statements, that's exactly what they were aiming for. BioWare also expressed similar sentiments though, at least as far as hyping the hell out of it.
http://massively.joystiq.com/2011/12...itious-achiev/
I recall one of them being like "1 million would be something to write home about" and that's always seemed slightly optimistic but reasonable to me. That's how I have always viewed bioware's real stance and the other stuff was hype / trying to sell enough boxes to get into black on launch day.
750k was what I thought the game would settle at but given what happened over the summer I was shocked when they said they had more than 500k and that they had gained subscribers since going f2p. I guess its possible they are at 750k. I mean, I like being right but I would be surprised.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Sadly you have too much faith in (that part of) humanity. As an example David Eckelberry, DDO Lead Game Designer, in an interview with a german gaming magazine prior to the game's launch, aimed for "20% of WoW's subscription numbers" and called himself modest doing so. That was at a time when WoW was between five and six million. Moron. Way too many designers have dollar signs in their eyes, delusions of grandeur and no respect for the average customer. They function best when a suit hold them on a short leash. Imho.
Well TBH, it ain't exactly like they (and other MMO producers/publishers) could knew WOW would turn out to be a one-time success. Like I said in other thread, there hasn't been a situation in any other entertainment industry where one success couldn't be at least in big part replicated. MMO market is complete anomaly :P
---------- Post added 2013-02-20 at 02:09 AM ----------
And more specifically - John Riccitiello. It is absolutely no coincidence that Riccitiello was CEO of Elevation Partners, owner of Bioware pre-EA, which sold Bioware to EA shortly after Riccitiello became the CEO of EA.
i feel like bioware kinda dropped the ball on swtor. i think of what could have been and it just makes me sad.
i am back playing wow, because even though i love the stories and star wars itself, it eventually comes back to gameplay.