I never said HOTW was a bad talent for Guardian, nor Restoration. Quite the opposite, really; HOTW is actually very useful for those two speccs. It's bad because it's too situational for Feral and Balance, not even viable (You never plan on a tank or healing dying for the sake of a strategy). I offered a set of suggestions to keep the viability of Guardian and Restoration HOTW'ing to DPS, but make Feral and Balance HOTW more appealing. (Lets be honest here, If you're a healer, will you ever go tank for a fight? How about tank to healer? [HOTW+Tranq excluded since you're using HOTW for only 6sec, worth it])
I'll present it in an easy-to-read manner:
Code:
Heart of the Wild
Your knowledge of the versatility of druids has increased your Stamina, Agility and Intellect by 6%. In addition, your secondary combat roles have greatly improved. These effects are passive.
Non-Guardian: Barkskin will apply Thorns to the druid, causing enemies to inflict 10% of incoming damage back to themselves.
Non-Restoration: Reduces of cooldown of Tranquility by 5min. In addition, you heal back 10% of incoming damage of 10 sec. This effect cannot exceed 15% of your maximum health. (1.5% per 1 seconds)
Non-Feral: While in Cat Form, increases your Agility, Hit and Expertise. The agility bonus provided will be +85% of your Agility or Intellect, whichever is more beneficial to you.
Non-Balance: Increases the direct damage done by Wrath, Moonfire and Hurricane by 80% and the periodic damage of Moonfire by 240%. These spell cost no mana. Your Spell Hit Chance is increased.
Basically, the suggestion above nerfs the benefits of non-Balance/Feral by ~25% on all fronts. This is because my HOTW is passive, not activated. In spirit of the current HOTW, these values will allow Resto and Guardian to still do a very good amount of damage without being a true DPS (they're up there in damage, but should still be well below true DPS). The non-Resto/Guardian changes will be very useful for PVP and PVE. Non-Resto cuts the healing from +50% to +0%, in return, Tranquility is now a 3 minute cooldown. Non-Guardian druids will get a very PvP friendly effect. Guardian druids get an "inverse Stagger" and Bearcat/Bearchicken abilities.
Again, these are only suggestions. Maybe you will like these over the current HOTW. Paired up against the current NV (20%, 3min CD), you get a fair trade off of on demand Burst damage and healing, or a steady flow of low and sustained passives.