4 DAYS REMAIN
So what is everyone's approach when they get their hands on the game?
Focus platform: R&D
Focus weapon/gadget: Cardboardbox
Mission priority: First all the side missions + exploration (Diamionds) and then main mission
Just put in ground zeroes and finished and 2 things bug me.
I cannot get behind keefer sutherland voicing snake, it bugs the shit out of me, the voice doesnt match the body in game, maby its cus iv seen every season of 24 but it just doesnt fit. Im hoping it grows on me in the full game.
They nerfed the codec ringtone. Shit needs to come back, its hand down the most iconic thing about this game next to snake. Fuck its been my ringtone irl for the past 8 years.
Metal Gear Solid 5: The Phantom Pain -
A beginner's guide By Steven Burns
Got MGS 5? Your local special shop broken the street date? Or are you finally playing after release? No matter what, the following guide will see you hit the ground running, and limit the amount of side ops you'll have to do to get the gear which advances the story. Onwards…
Loot as well as shoot
Tempting as it may be to get in, get out, and complete the mission as fast as possible (especially if you want an S rank), MGS5 rewards - literally - players that take their time. Almost all settlements - from lowly guard outposts to high-security Soviet prisons - have an abundance of materials and diamonds to collect.
Get as many of these as you can. The diamonds can be used to buy new weapons, and the materials you find are what goes into making them. Keep a steady stream of these on the way to Mother Base and you won't be caught short when you need a crucial item for a mission.
Capture as many outposts as possible
While you're in an outpost, you'll notice that there are anti-air (big antenna) and back-up equipment (big satellite dishes) which you can take out. These can be destroyed with C4 and grenades: doing so enables you to call in the chopper for extraction without leaving the outpost, and stops the enemy being able to call in backup. Crucially, you'll need to destroy these (and eliminate/Fulton every sentry) in order to capture the base and make your passage through Afghanistan and Africa that little bit easier.
How to gather intel
An easy way to gather intel is to interrogate at least one soldier in every enemy outpost. Once you've got an interpreter (you'll acquire one in the course of the game) you can understand what the guards are saying. Grab one from behind with R2/RT when close and then hold L1/LB and click 'Spit It Out'. Doing so will usually see them point you towards hidden diamonds, specialist soldiers who can help build Mother Base faster, or other items of interest. This is especially useful when you're in a large camp and don't have a positive ID on a target.
Know your upgrade paths - talented Research and Development staff are key
After you've unlocked Mother Base and its various branches, you'll want to make sure that you're focusing on the right tech to see you through the game. There are hundreds of things to be researched, from camos to weapons, but the ones you'll definitely want and need are as follows:
Rocket launcher development
Binocular upgrades
Fulton recovery upgrades
The rocket launcher is a recommended item (the game even says as much) as early as mission 8, and requires an R&D team level of 12, plus resources and money, to build. With the right approach to tranq/Fulton-ing guards and picking up loot it should be attainable by the time you get there, but keep an eye on the R&D stat.
Similarly, upgrading binoculars is a must. The reason? It takes the guesswork out of finding good soldiers: simply tag them as normal and it'll show you their abilities. Upgrading the binoculars yet more will enable you to find higher-level goons. This can take a lot of work out of the early game. Upgraded binos need R&D and Intel teams to be upgraded (an example: third-stage binos, which can pick out soldiers with up to A++ rankings, requires an R&D level of 16 and and intel level of 14), but keep an eye on your Mother Base rankings to make sure they're always progressing.
Lastly, the latter-stage Fulton is a mission critical mid-late game item and so you'll need to get Support and R&D levels up to 16 and 18 respectively. You know what to do, and with upgraded binos you should be able to get there quickly.
Manage Mother Base, don't let the CPU do it for you.
The computer will automatically sort acquired troops into different branches for you, but sometimes - especially if you want to level quicker - it's necessary to sort them yourselves. For example: the game may have put an A-ranked medical team member into looking after injured troops, but they may also have a B or a C in other fields. Switching them out into other fields helps boost timeframes and get you more stuff, quicker. The unit they're switched from may downgrade, but you can always move them back.
Also, the game's main characters - Ocelot, Miller, etc - are great for these, seeing as they're talented across the board. Throw these guys into your most needed area of development and you'll fly up the stages, but keep grabbing troops from the field or you'll leave yourself spread too thin.
When spotted, switch to a non-lethal weapon
Amazingly handy as MGS5's slow-mo 'Reflex' system is, there are times where you'll be seen and, in the few seconds you have to react, be carrying exactly the wrong items. However, it's possible to switch between lethal and non-lethal weapons while pressing Square/X with a weapon drawn.
Your mission objectives are up for interpretation
In the early going of MGS5 you'll be tasked mainly with assassination: wiping out high ranking Soviet generals, or eliminating heavily-armoured enemies in the region. Kaz will tell you to kill them, but it's actually better if you don't: kidnapping the three generals with the Fulton in the mission 'Red Brass' gives you better intel on Afghanistan and your presence there, while also gifting three highly-skilled soldiers. Apply this broadly across your targets and you'll soon have squads of elite soldiers back at base.
How to stop fights breaking out in Mother Base
Each soldier you send back to Mother Base has a range of abilities, but some also have specific skills to be exploited. Others, however, have the 'Troublemaker' attribute, meaning that whichever unit they're assigned to will soon see fights breaking out, potentially sending other soldiers to the medical bay and downgrading the unit while they recover.
The key to stopping this is to put two troublemakers into the same unit, cancelling each other out.
i ordered the collectors edition from gamestop way back in march and it said the order has finally been processed, just curious if anyone knows when they usually ship out
I can only hope it's a long term plan to differentiate Solid Snake from Big Boss - Wishful thinking of future remakes of the Metal Gear games since both characters would be in the same game. But at the same time if I've read correctly, the Japanese voice actor hasn't changed.
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built in suppressor traq gun is way deep in the development tree D:
I dunno what's wrong with Konami, but I sure as hell hope Kojima goes on to fund his own gaming company, starts producing better stuff than them, and then puts them out of business.
Seriously, that crazy genius is the main reason that company attained their success, and now they're kicking him out like yesterday's garbage? Ta Fuck?
Regarding the main game, I just saw 3 spoilers on the interwebz. There's no way of knowing if they're real or not (rumors being what they are) but I'm gonna put them in spoiler tags anyways. Just remember, the last one is FUCKING HUGE, so I don't recommend you to read it if you really want to be surprised. Maybe these are fake, I'm mostly just posting them for posterity. After you beat the game, click on them and tell me if I was right :P
Spoiler 1: (Mild spoiler)
Quiet is not actually mute, and speaks in the prologue of the game. Those are the only lines she says in the whole game.
Spoiler 2: (Medium spoiler)
Skullface is killed by Huey of all people.
Spoiler 3: Edit: You know what? changed my mind. This one is too big to ruin for most people. I'm already upset that it was ruined for me, I wont do the same for other fans of the game.
Last edited by Derah; 2015-08-29 at 03:50 AM.
Por que odiar si amar es mas dulce? (*^_^*)
Well apparently there are multiple endings according to leaks. Don't believe shit. People are just trying to troll at this rate. Play the game and find out for yourself.
I didnt say mgs4 had the correct person voicing, but i dont think keifer is. Like i said all i can picture when i hear his voice is blond haired keifer yelling about CTU. Snake smokes, he needs a smokers voice, keefers is not a smokers voice, it needs to be growling with some gravel in it. Id almost say give Ironside the job since they axed him as sam fisher, would much rather he voiced snake.
after watching some streams, even if you are not penalized for killing, things still can grind to a halt if you try that behavior in some missions (that is if you don't have prior knowledge of things(i.e first play-through for noobs )
Non-lethal still is/should be the priority if you can help it
mostly intel missions, You'd have to have prior knowledge of where things are in order to progress without intel, watched a streamer run around for 30mins before he restarted and found what he was looking for, only got up to mission 32 (just around the start of chapter 2 of the game)before my body failed on me and i couldn't watch anymore so i don't know much about later things
Something PT related for MGSV:
in the Africa area for MGSV, in some building somewhere i heard a radio playing a tape of the 'PT Radio broadcast', though the streamer i was watching didn't play attention to it and just past right by it x_o it had the "Look behind you" and everything x_x
Last edited by Shink; 2015-08-29 at 04:58 PM.
How about spoil shit elsewhere? Even with the spoiler tags it's annoying and stupid as the game is not even out yet.