What is so annoying about it not being useful all the time? Its incredibly useful when it counts.
Progression is more important than farming anyway.
What is so annoying about it not being useful all the time? Its incredibly useful when it counts.
Progression is more important than farming anyway.
Last edited by Rorschachs; 2012-12-29 at 03:47 PM.
Idea: Tsunami. You have a 50% chance when moving, to crate a tidal wave over 3 random targets healing them for 50k every second for 50 seconds (always choosing targets with lowest hp and biggest income of damage at any given time), if no damage is detected incoming or no 3 players is below 50% hp, no procs occur to avoid overhealing.
While Tsunami is active, your spirit also increases by 30.000, resets the cooldown of your Mana Tide Totem and granting a flat 50% damage reduction barrier lasting for 50 seconds on you and your totems.
On a serious note though OP, have you considered how to play your chosen class?- have you considered not using Skada / Recount etc as it's the biggest fail addons in history?- have you considered that no one class is mean't to be OP in all fights?
And this was your replyOriginally Posted by Devious009
Who's talking about wotlk and cata ? I'm talking about now in mop with the new talent system with the change to interrupts dispelling ccing and healing. Are you saying that if they excluded shamans from all these changes and kept all those abilities in their original form + all the new stuff we got in mop that shamans will be perfectly fine ?
So you want to be top choice and nothing less is that it ? because you are not making much sense. Im talking about Resto Shaman in GENERAL both PvE and PvP, reason for being top choice in PvP on top of a strong mastery ? Resto shaman being VIRTUALLY immune to interupts and silences due to being able to heal with totems. Yes I agree that the totem nerf was not the best way they could have gone about it but that doesnt automaticlly mean that changing resto Shaman's mastery is the answer, you make it sound like if Blizzard changes resto shaman's Mastery and still kept totems as a non-spell ability their OPness in PvP will be automatcilly be fixed, Shamans will still be able to heal even when interupted and silenced and that brings us back to square one.Yes, you talk now as if resto was top choice NOW and not for the last two years, which makes no sense. Im talking about the whole time since resto became the top choice for arena healer. And Ill say it again, they are nerfing the wrong things, while leaving the most important one untouched. they could nerf talents to hell and back and resto would still be too powerful.
Raidbots, from what I see we are pretty much average, the spec that I see performaing miles ahead of everyone else is Disc priests but looking at resto shaman numbers there isnt that much difference between us and others and we have our good fights and bad fights just like any other healer. 10 man is obviously gonna be worse because we are suited to heal bigger groups, yes resto shaman need something changed to help in that category but in 25 they are performing good.
ofcourse Blizzard had to step in and nerf Cleanse's mana cost it was obsurdly overpowered and that mana cost nerf pretty much killed it even with our Mastery untouched at that time.
Last edited by Devious009; 2012-12-29 at 06:38 PM.