Originally Posted by
Mugajak
Honestly the bigger issue leading to rogues being SO far ahead on "all parses" (we're doing quite well, but with less of a lead on most, if we hold the lead at all on top 100), is that assassination is just really easy. You can plan 5-20 seconds ahead in your mind just by paying halfway decent attention, and it's really not difficult. Worse, screwing up doesn't cost you much (to borrow Ta'yak, average to top 100 is a 9.5k gap - which is both a play level AND gear change). By comparison, fury warriors pay dearly for mistakes like not aligning RB/Execute in their Reckbanners, and can make plenty of rotational mistakes that add up to more of a loss (to borrow Ta'yak again, 14k disparity from all to top 100). When you leave melee the discrepancy can get even larger - but of course this will only highlight disparities in highly played specs. Enhancement isn't, in my experience, popular this expansion, and while it's not at the front of the train, it's not the redheaded stepchild of DPS, but there aren't enough H progression enhancers to make it show. I can't speak entirely definitively on where other melee stand, but our single target is "fine". I'd consider it a bonus if we could target swap on a dime (primarily/only an issue from rupture).
Rogues are fine, but played well* almost all melee are doing fine. My DPS target is a cat (on most fights; on Elegon my warlock cheats - and he will continue to be my target when shred/rip aren't bugged anymore). Whether or not rogues are "the top" will really rise to the edge of knowledge once we have a lot of rogues, DKs, cats, and warriors in BiS. Obviously there will be fights with distinct advantages for different classes (and until we see a partial reversion of the BF nerf, the rogue no longer has a cleave, just the rupture multi-dot), but across all fights, rogues are in the top tier (especially on average!).
To the original topic again, Silk, the opening, depending on the fight, may or may not matter. I do wish we had either a harder opening or a harder execute, because both come in handy, but c'est la vie? The only fights that come to mind immediately where the opening burst is really important are Feng and Bladelord Ta'yak, but neither of them are really difficult either, so... I don't think we'll hurt that much, pet peeves aside.