my comp doesn't really have an absorb....
fear as a mechanic is the same across all classes that have fear no matter if its magical or not.
as for it breaking? i once feared my focus target, put bloodbath on my primary target, then fat fingered my thundercap button ( idk, i was half asleep or something, and i'm still new to my warrior's keybinds) spread bloodbath to my feared target and it didn't break.
i think i once put bloodbath on a feared target by heroic leaping over to his pillaring partner and it didn't break either from the heroic leap damage or the bloodbath damage.
so much for a single point of damage.
i actually remember fear being more easily broken in wolk then it is now.
Last edited by kosechi; 2012-12-31 at 07:31 PM.
" I need a sec, my wrists hurt from spamming slam so hard. Playing cleave vs cleave is tough stuff guys"
I don't think it does. The warlock ability says that it clears all magic debuffs AND effects which cause a loss of control of your character (which in this case is a Fear) but Sham Rage only clears magical debuffs, and Intim Rage is a physical debuff (which means it can be BOPed off - I believe).
I've mindblasted and 3 orb devouring plagued into a psychic scream and it sometimes doesn't break the fear. 100% to 60% and still feared, yeah fear damage threshold is fucked.
Unbound Will-Purge all Magic effects, movement impairing effects and all effects which cause loss of control of your character or demon.
So if I'm right it's like a defensive dispel on top of a freedom trinket.
Shamanistic Rage-Reduces all damage taken by 30% and causes your skills, totems, and offensive spells to consume no mana for 15 sec. This spell is usable while stunned.
Plus the glyph-Activating your Shamanistic Rage ability also cleanses you of all dispellable harmful Magic effects.
So with the glyph its more like a defensive dispel. The only reason it clears off a magic stun is because its usable while stunned. Otherwise, if I understand it correctly, you can't use it while you don't have control of your character. I don't think enhancement can use it while under the effects of any other magic cc, other than magic-based roots, snares, and stuns. They can use it while shockwaved for the 30% damage reduction but the glyph won't act a s a trinket because shockwave is a physical stun.
Last edited by shell; 2013-01-01 at 12:56 AM.
These words in my mouth... where did they come from? I don't think I'm the one that put them there...
Have a teammate dispel it...
Last edited by Yaraza; 2013-01-01 at 05:56 AM.
10% damage breaks it, at least from a single hit (dots may add up to more before it breaks.) Anyone that says otherwise is wrong or lying.
"Damage caused may cancel fear"
Oh, Blizzard.
I can confirm that fear deff doesn't break after losing 10% of my HP. Repeatable too.
http://www.twitch.tv/hammerpairs 7/7 Mythic EN / 3/3 Mythic ToV / 10/10 Mythic NH / 9/9 Mythic ToS
https://www.youtube.com/watch?v=IBmNLMo4vcI some old school CM fun
"Your lights will go out. The darkness will envelop you. And you will fear the shadows that move within it."
It seems to be a bit buggy indeed, but it has to be said that players usually use the dmg threshold to its maximum so to speak.
For instance, if i catch someone in a full fear, i will dot him, dispell him, heal myself etc until the dots have done some damage, that 10% ish damage, and then cast a mindblast+3DP nuke. That easily could take a 40% in total with crits so....
Half the time it's practically a stun. The way it works right now is stupid.
The funny thing about that is my main is a holy priest and that never happens when I use psychic scream (I WISH IT DID LOL), but then again I don't use it to kill people, I use it as a defensive CD. To be honest, I wouldnt care if it broke on even just 1 damage... why? Because I don't use it to kill people; I use it to escape people. You see, priests have shitty mobility and that is one of the few things that helps...
I bet people would still complain about it even if it broke on 1 damage.
Anywho... stuns need to break on damage for sure. It's time.
Last edited by Yaraza; 2013-01-02 at 06:06 AM.