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  1. #21
    Scarab Lord Nicola's Avatar
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    Quote Originally Posted by Yvaelle View Post
    No I'm pretty sure Intimidating Shout is a standard fear on all non-primary targets, with the added advantage that it's physical not magical - so it can be cast while silenced, and cannot be dispelled or immune via AMS / Cloak / Unbound Will. On the primary target however, Intimidating Shout is a Cower effect (according to it, which is just dumb wording at this point) - effectively its a gouge on the primary, with an aoe fear effect to everyone else in range.
    Just a little correction here, unbound will actually dispels the warriorfear since it works as a pvp trinket that also clears all magical debuffs on you.

  2. #22
    Quote Originally Posted by Flaks View Post
    Warrior fear has ALWAYS broken on a single point of damage dealt. The only reason it wouldn't break is if you're shielded with an absorb.
    my comp doesn't really have an absorb....
    fear as a mechanic is the same across all classes that have fear no matter if its magical or not.

    as for it breaking? i once feared my focus target, put bloodbath on my primary target, then fat fingered my thundercap button ( idk, i was half asleep or something, and i'm still new to my warrior's keybinds) spread bloodbath to my feared target and it didn't break.

    i think i once put bloodbath on a feared target by heroic leaping over to his pillaring partner and it didn't break either from the heroic leap damage or the bloodbath damage.

    so much for a single point of damage.

    i actually remember fear being more easily broken in wolk then it is now.
    Last edited by kosechi; 2012-12-31 at 07:31 PM.
    " I need a sec, my wrists hurt from spamming slam so hard. Playing cleave vs cleave is tough stuff guys"

  3. #23
    Fluffy Kitten Yvaelle's Avatar
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    Quote Originally Posted by Niberion View Post
    Just a little correction here, unbound will actually dispels the warriorfear since it works as a pvp trinket that also clears all magical debuffs on you.
    Neat didn't know that I suspect Shamanistic Rage does the same then?
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  4. #24
    Quote Originally Posted by Yvaelle View Post
    Neat didn't know that I suspect Shamanistic Rage does the same then?
    I don't think it does. The warlock ability says that it clears all magic debuffs AND effects which cause a loss of control of your character (which in this case is a Fear) but Sham Rage only clears magical debuffs, and Intim Rage is a physical debuff (which means it can be BOPed off - I believe).

  5. #25
    I've mindblasted and 3 orb devouring plagued into a psychic scream and it sometimes doesn't break the fear. 100% to 60% and still feared, yeah fear damage threshold is fucked.

  6. #26
    Stood in the Fire shell's Avatar
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    Quote Originally Posted by Yvaelle View Post
    Neat didn't know that I suspect Shamanistic Rage does the same then?
    Unbound Will-Purge all Magic effects, movement impairing effects and all effects which cause loss of control of your character or demon.

    So if I'm right it's like a defensive dispel on top of a freedom trinket.

    Shamanistic Rage-Reduces all damage taken by 30% and causes your skills, totems, and offensive spells to consume no mana for 15 sec. This spell is usable while stunned.

    Plus the glyph-Activating your Shamanistic Rage ability also cleanses you of all dispellable harmful Magic effects.

    So with the glyph its more like a defensive dispel. The only reason it clears off a magic stun is because its usable while stunned. Otherwise, if I understand it correctly, you can't use it while you don't have control of your character. I don't think enhancement can use it while under the effects of any other magic cc, other than magic-based roots, snares, and stuns. They can use it while shockwaved for the 30% damage reduction but the glyph won't act a s a trinket because shockwave is a physical stun.
    Last edited by shell; 2013-01-01 at 12:56 AM.
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  7. #27
    Have a teammate dispel it...
    Last edited by Yaraza; 2013-01-01 at 05:56 AM.

  8. #28
    Quote Originally Posted by Yaraza View Post
    Have a teammate dispel it...
    healer is in a stun/in a sheep/on cooldown/silenced/out of LoS
    " I need a sec, my wrists hurt from spamming slam so hard. Playing cleave vs cleave is tough stuff guys"

  9. #29
    Quote Originally Posted by kosechi View Post
    healer is in a stun/in a sheep/on cooldown/silenced/out of LoS
    Fail...
    Then use trinket.

  10. #30
    10% damage breaks it, at least from a single hit (dots may add up to more before it breaks.) Anyone that says otherwise is wrong or lying.

  11. #31
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    "Damage caused may cancel fear"

    Oh, Blizzard.

  12. #32
    I can confirm that fear deff doesn't break after losing 10% of my HP. Repeatable too.

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  13. #33
    Scarab Lord Nicola's Avatar
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    Quote Originally Posted by Theholypally View Post
    I can confirm that fear deff doesn't break after losing 10% of my HP. Repeatable too.
    And I can confirm it doesn't... repeatable as well...
    Confirmations without a proof mean nothing.

  14. #34
    Quote Originally Posted by Yaraza View Post
    Fail...
    Then use trinket.
    trinket is on cooldown because you trinketed a poly to save your healer 1 minute ago. you can be put in a fear a lot more often then you can get out of it.
    " I need a sec, my wrists hurt from spamming slam so hard. Playing cleave vs cleave is tough stuff guys"

  15. #35
    Quote Originally Posted by kosechi View Post
    trinket is on cooldown because you trinketed a poly to save your healer 1 minute ago. you can be put in a fear a lot more often then you can get out of it.
    That's an issue with every CC, not just fear. Blizzard needs to lower the CD on the trinket.

  16. #36
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    It seems to be a bit buggy indeed, but it has to be said that players usually use the dmg threshold to its maximum so to speak.

    For instance, if i catch someone in a full fear, i will dot him, dispell him, heal myself etc until the dots have done some damage, that 10% ish damage, and then cast a mindblast+3DP nuke. That easily could take a 40% in total with crits so....

  17. #37
    Half the time it's practically a stun. The way it works right now is stupid.

  18. #38
    Quote Originally Posted by Yaraza View Post
    That's an issue with every CC, not just fear. Blizzard needs to lower the CD on the trinket.
    no its not a problem with the trinket. its a problem with fear not breaking on damage like it should.
    " I need a sec, my wrists hurt from spamming slam so hard. Playing cleave vs cleave is tough stuff guys"

  19. #39
    Quote Originally Posted by Tya View Post
    Fear breaks reliably after taking 10% of your max life in damage.

    Either you got hit for half your life in one hit, or you're making things up.


    Bullshit and you know it, 40-50% health gone till Fear breaks. Dont try to pull that crap hear.

  20. #40
    Quote Originally Posted by kosechi View Post
    no its not a problem with the trinket. its a problem with fear not breaking on damage like it should.
    The funny thing about that is my main is a holy priest and that never happens when I use psychic scream (I WISH IT DID LOL), but then again I don't use it to kill people, I use it as a defensive CD. To be honest, I wouldnt care if it broke on even just 1 damage... why? Because I don't use it to kill people; I use it to escape people. You see, priests have shitty mobility and that is one of the few things that helps...

    I bet people would still complain about it even if it broke on 1 damage.

    Anywho... stuns need to break on damage for sure. It's time.
    Last edited by Yaraza; 2013-01-02 at 06:06 AM.

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