I'm wondering if I can get some help on how to approach H Amber Shaper strategically in 10 man mode. I've been watching various kill videos of 10 and 25 and it seems there are many different approaches to this fight and I can't seem to find out which is best for my guild. I have 2 main concerns:
1) Drinking Pools: What's the best way to do this? We started by having the tank reshapes in P1 to drink every single of the 4 pools that come out. This resulted in very tight timings where DPS could kill the construct in time right before the next reshape life. However, I've seen other guilds delay the drinking until P2 and I'm not sure why. Furthermore, what's a good approach for the pool drinking in P2 when the DPS are turned into constructs? It seems like DPS on monstrosity would be very tight if we had our DPS drink 3-4 pools every time.
2) The Amber Strike Debuff: During P2 who should the constructs focus on Amber Striking? Obviously we want to be interrupting the Monstrosity's explosion with Amber Strike, but should we focus on building stacks on Monstrosity, Amber Shaper, or both? We were aiming for putting the debuff on both the boss and monstrosity this way we could burn the eventual P3 much faster, but although this seems theoretically correct, I question the practicability of it. I'm more inclined to either solely focus the strikes (excluding the interrupt) on either Amber shaper or the monstrosity.
I would really appreciate it if someone with experience could lend a helping hand. Thank you.