Big rule? Players go after gear. Its the aim of the game and it makes players better in just about every single aspect from soloing to raiding. You put better gear somewhere, you can expect players will flock to it...even if they hate the mechanics involved.
This is partially why the old model was removed. And its what Blizzard seems to want to avoid now. Vanity gear, pets, titles, etc are the same, albeit to a lesser degree.
Almost 95% of top 100 guilds are dedicated 10man (not 10/25 as you mention, check second and third pages also). So I think 10man will stay 10man even if 25man drops that much better gear. Its like 95% of raiders here cba doing hard modes even though gear there is much better there. 25 man is harder in its organization ways so 10man will stick to 10man (probably) and 25man guilds will have a reason to go on and survive.
** Edit: Although all these things are just based on what I see there, was sort of surprised to see it myself. Not sure if same will happen here or not.
Last edited by Marooned; 2013-01-07 at 09:47 PM.
"Blizzard is not incompetent or stupid and they are not intentionally screwing you over"
Farming? Also fun...for a while. 16-20 encounters per days just to farm gets irritating.
And there is plenty of opportunity for other pursuits...maybe explore the lore behind the Darkmoon Faire with a card game of some sort? Perfect the mounted combat mechanics (get rid of that delay!!!!)? Expand archaeology and fishing in a manner similar to cooking.
Yep. Dailies were about as optional as doing 2-4 raids a week in LK. Sure...you can get by without it, but you din' if you were truly serious. Still, at least the daily situation has eased off as reputation has been earned, but the emphasis on dailies remains, IMO, one of the biggest flaws of this Xpac. There is simply too much emphasis not on providing new content, but on stretching out he content we have. Something involved and interesting enough to last a week is now expected to provide content for months. It gets old.Sure a lot of people argue that you do not have to grind reps and daylies, but if your a person who wants to give it your best in this hobby that you might consider a sport well then the position that daylies and repgrinding is optional is simply not valid.
Its very possible. But Blizzard don't seem to want players to deal with that burnout problem. Nor do they seem to want to deal with the balancing issues inherent in having multiple gearing speeds.Personally i think raiders would probably rather for some time raid a new raid instance 2 times a week with their main than having to raid and do daylies rep grind. So 10/25 seperate lockout although controversial as stated above could be nice.
I don't think either of these issues are insolvable. And in some ways, it would be nice to have the option to raid both formats again.
But raiding twice a week simply burns out the player at least twice as fast. Which means Blizzard would need to push out new content even faster. AND either deal with the balance issues inherent with the "loot twice" model or put into place mechanics to prevent it (ie the LFR system becomes standard and guilds yell at the total loss of control over gearing).
I think that - IF the problem lay with dailies - Blizzard could simply increase certain rewards (e.g. double VP rewards) so they weren't as much of an issue. But Blizzard put a lot of work into dailies and the story and while I don't agree that is necessarily the best mechanic for such a system, I do think it means Blizzard will want players to experience that content.
As I said, the problems here aren't insurmountable...but I think players may not like the solutions.
Want a easy fix for 25 man raids...add a new form of currency.
With every kill you get a X amount of tokens and after collecting a total of XX tokens (depends on the gear) you may buy any gear that drops from a boss.
Simple. Make only one number raids.
CRZ raiding (25 only or otherwise) will never happen as long as blizzard keeps charging people for server transfers. Why would they want to cut off part of their revenue stream? Not a big one but still and after all, they are in the game (sic!) to make money. Their primary objective is to cater to the largest segment of the player base, whatever it may be and try to maintain and grow it. They're not gonna intentionally piss of large amount of people hoping that they would change their play style or whatever just so that blizzard could make some minority segment slightly happier. To screw over 10m they would have to have some concrete data that majority of 10m would make a switch to 25 and 25 would become the "preferred" raid size among the players to justify the move. If they dont have that, they're not going to take a huge gamble like that. Because, frankly they don't have to.
prolly different instances like it used to, and only 15man difficulty in 6.0
In a perfect world..... for me that is, the new heroic only boss would only be on 25. Seeing as how that is unlikely, I would wager that they are going to make tier tokens have a random chance to drop off of extra bosses.
I don't know why they don't just provide 3x more loot for 25man raids and call it a day.
Why are 25's bitching?
There is always enough incentive by them getting A LOT more loot, them seeing everything on the loot table because SO MUCH MORE drops, having people geared more QUICKLY, thus in the long run making encounters easier since they gear for them faster.
25's don't need anymore crap. This is stupid.
Tears will come. Oh yes, I've got my care cup ready for the flood.
25 mans need more of an incentive. I found it astonishing in another thread poll at the overwhelming number of people that play in 10 man guilds that want to play in 25 mans. Something needs to be done and a 'possible' solution is right around the corner. I really hope it isn't underwhelming.
i still hope we get 1 raid size
all the way for 15player raids!
wont happend saddly.. i think we are going to get an ugly solution sadly ^^