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It sounds very unlikely so I'm just going to assume I messed up my calculations somewhere. However if this is correct, literally any MoP green will beat the dagger.
Start fight, Kite the warrior, engineer and pally to the back of the room. kite the mage as far behind KT as you can. This is important for phase 3. Make sure you wait until the engineer's debuff is at <10 before killing him and going into phase 2.
AoE the weapons down.
Phase 3: When all you see KT cast the res animation, blow spring and start strafing, it is possible to dodge the conflag from the mage. Once you dodge it, blow KS and nuke her. Kill the pally, then the engineer, kite the warrior waiting for the engineer's debuff to wear off. Even if you get hit by conflag, kiting the other 3 to the back of the room gives you enough time to eat it and still pop KS (you can pop Cloak too if you need to) and burn the mage down.
Phase 4&5 is tank and spank.
Combat spec - you have killing spree and adrenalin rush
PvP trinket - removes disorient (capernian's and kael's conflagration)
Cosmif Infuser - your healing spells also apply a buff which decreases fire dmg taken by 50%
Pull thaladred and sanguinar to the room entrance, kill capernian in her place, pull telonicus to capernian.
Click BF, kill the weapons, pick up cosmic infuser, leave bf toogled. When the advisors resurrect, apply glyphed EA->snd (if you get disoriented, use pvp trinket)->KS->capernian is dead, telonicus almost. Deactivate BF, click cloak, finish telonicus and kill sanguinar while you kite thaladred. After sanguinar is dead click evasion, get 5 cp-s on thaladred and change your weapon to cosmic infuser. Use recup, finish thaladred and change back your weapon.
Apply EA, than start your normal rotation, after snd, use AR+SB into KS and if you are a little bit lucky, at this point kael will have 50% hp and phase 2 starts. If you plan to refresh recup, always change your weapon to cosmif infuser and change back after you used recup. Also, don't forget to kick kael's firebolts. If you get disoriented by kael, use your pvp trinket.
Man all these complicated strategies.
Kill all the melee in a pile by the entrance to the room, kill the girl where she spawns. Hide by the entrance so the melee are LoS to you, pop killing spree when they turn the corner and it kills all 3 of the melee before the girls even in range. And the girl all by herself is nothing.
I can solo KT with only 20% health lost. Never even popping recuperate.
interesting will definitly try these
In fact I doubt you need to be combat with decent gear. CloS lasts long enough to get at least on advisor down with a dagger spec....
Leeching poison was indeed a huge buff to the moderate difficulty fights we had at lvl 85.
It should now be a walk in the park, even killing them where they spawn.
You simply deal with the rounds of adds, then in phase 2 make sure not to stand in the circles otherwise you'll likely die. When his guardians come out is a sort of soft enrage for you to burst him down. Be sure to use recuperate.
Like I said I didn't do any calculations in MoP related to Combat Rogues for reasons, but simply looking back at Cataclysm and the legendary daggers and it should be quite obvious that for a dagger to beat a slow weapon the gap must be enormous. Long story short, if you want to play Combat anywhere just grab a random level appropriate slow weapon.
Was playing around doing this fight @ 85 in Cata, should be infinitely easier @ 90. I'm about 99% certain that the engineer cannot put the stun debuff on you if you have CloS active. So strat if you try to kill 'em all at once:
Pop CDs with about 0.5secs left before they become active, use CloS, the mage drops in seconds. Paladin, warrior, engineer after. I'm also certain that you can't be targeted by anything when you're under the effects of KS, so use that right as CloS ends to avoid any mishaps if the mage isn't dead.
Use a PvP trinket too! I do this fight every week on my monk and the PvP trinket makes the difference between a solid kill on an all-or-nothing pull or dying.
As of GW2 Stress Test 8/9/2012, Necromancer ftw!
I've managed to do this fight as a Mut Rogue by only using Shuriken Toss. It isn't hard one bit at all, if you truly struggle on this fight then you need to look up on how to play instead of yelling at people when they try to help you. And don't say "I'm calling bullshit." because it is possible (and I'm only 492 iLvl).
I've been duoing this for more than aa year with a guildie and soloing this for several weeks(finally got my Ashes on Tuesday (1/1/2013 how's that for a New Year's gift?) Kill the four counselors first, no need to kite or drag em around. The only danger you face is the mage. Don't stand on her, wait for her to activate and cast a fireball, then run in and hammer her a few times and get your rupture up during the cast. The ticks should kill her before she even conflags you. For the weapons, run behind one of the pillars to either side of the platform to group them up, FoK/CT easily wipes them out. For fighting the four counselors at once I wait for the mage to start casting a fireball, hammer her with a couple of mutilates and put up a rupture. When she punts I cloak , sprint and kill her. Everything else is fairly straightforward. I like to kill the engineer second so I don't have to sacrifice prep/cloak. Kael is just a burn phase really. You might eat a disorient or two but nothing major.
I do this in my regular gear/spec(486 equipped, assassinaation) food, drums, fort scroll, and the crystal of insanity buff.
Armory link: http://us.battle.net/wow/en/characte.../Dryden/simple
Last edited by TWBrien; 2013-01-06 at 12:05 AM.
Go to the back of the room for all all 3 advisers, keep Capernican next to KT. Killing spree Capernican, should kill her. If not just use shuriken toss to finish her, rest of the right is easy.