Originally Posted by
Reniat
"not dying" is a poor metric to use as a tank. Yes that's the black and white goal, but you can "not die" and still be harder/easier to heal. What I was doing in the post above was saying the dps you gain isn't even close to game breaking. Unless you are RIGHT on the edge of the beserk timer the dps you contributed is just as "wasted" as the avoidance you forfeited because you weren't dying. Also, dodge is "crappy" because it takes a lot of rating to get a decent chunk of %, but we are already looking at % lost, not rating. 5% lost is 5% lost, whether it comes from dodge or parry or strength (through parry). Double also, 1 str = .97 parry, and with vengeance str is almost negligible in terms of dps gain, so i'm not sure where you're getting "parry is super crap compared to str".