1. #2901
    Oh boy, most of that sounds way further than my baby character is. Will have to log in to remember where I'm at, but at least it'll be something to work towards.

  2. #2902
    Deleted
    Just finished the whole event, including the "secret stuff" afterwards, meh rewards but the last mission is fun.

  3. #2903
    Quote Originally Posted by Helden View Post
    Just finished the whole event, including the "secret stuff" afterwards, meh rewards but the last mission is fun.
    And here I am, trying in vain to get these fucking Bombards to spawn for Simaris.
    It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton

  4. #2904
    Deleted
    Quote Originally Posted by Blayze View Post
    And here I am, trying in vain to get these fucking Bombards to spawn for Simaris.
    Simaris stuff is pretty easy when you get the hang of it, if you head to the Warframe wiki and just type in the name of the enemy your after, the comments are usually full of responses saying where the best spots are for Simaris hunting, mainly Captures or the old style Sabotage missions.

    Also, if you join into a mission and Simaris doesn't pop up saying there's a target on that map just after the Lotus says her first little mission text, just abandon the mission and try again until he does pop up.

    If you're having trouble hunting the target down on the map, bring out your Simaris Scanner, and it'll show a little trail of pixels, just follow those and you'll find it eventually. My general rule of thumb is complete the mission objective and then the target will be somewhere between you and extraction.

  5. #2905
    Quote Originally Posted by Blayze View Post
    And here I am, trying in vain to get these fucking Bombards to spawn for Simaris.
    I've been using this Steam guide for my Simaris hunts. I'm not sure if it's kept up to date anymore, but most of the information still appears to be relevant, and it is incredibly useful for quickly scoping out which nodes will most likely spawn a given target.
    "Go back...I just want to go back...!"

  6. #2906
    Just got a survey from Ubisoft datamining customers about The Division 2. The most interesting thing? it named dropped Destiny 2 once but compared it to Warframe and Fortuna in particular many times. Thats surprising and says something about who is regarded as the looter shooter king right now i guess.

  7. #2907
    Finished the event. Nothing about the event itself worthwhile talking about. As for the station itself:

    • The overall layout of the relay is the same, but reversed: you enter from the back on the second floor, facing where the forcefields would be on the default relays. The syndicates are on the second floors (exact same rooms and all), with Darvo and Teshin being on the basement/first floor. The corridor to where the first floor plaza would be has been blocked off by a wall, with said plaza having been moved the second floor. I was hoping a little bit for a more substantial layout, but oh well. At least the plaza's view into space is nice.
    • The Strata Relay was ostensibly built by the Steel Meridian, but the entire place looks like a Red Veil construct. I can hardly find any traces of Steel Meridian or even Grineer influence on the station besides the vague connection to orange and a few yellow banners with the Steel Meridian symbol.. I opened the door to the Steel Meridian room, and looking at the difference between their room and the rest of the relay is jarring: they look like two completely different areas. Meanwhile, I did the same thing with the Red Veil's room, and suffice to say, the Red Veil's room looks like a natural extension of the relay.
    • For a small upstart PMC that relies on cobbled together technology consisting of reused parts, the Stratos relay sure looks clean and high tech. The Steel Meridian must've also surpassed the Pernin Sequence and invented invisible force fields to protect the regular humans walking by from being incinerated by the lava and the bonfires, and that's not even getting to the ventilation. With this much smoke in the air, how can people even relax without passing out or their eyes watering dry?

    Overall, it's nice, but it doesn't address the core problems with the relays. There is absolutely no reason to visit the relay outside of a trip to Baro's yardsale every other week and to get your daily quest from Simaris. Those are the only two services exclusive to the relays. A single 60 second NPC conversation to be overheard per relay isn't enough to keep you wandering around. There's no room to RP (the plaza looking out into space is nice, but too small and is the only interesting area). You still can't log off and log back in the relays as opposed to the orbiter. The aesthetic change is a cosmetic change at best to a layout we've seen before. Given how cool the many, many fan concepts are for reworking the relays, it's disappointing to know that this is what we got after three years.

    But, hey, I got a free pistol and pistol riven right?

  8. #2908
    I imagine they're planning an eventual revamp to make Relays more meaningful, but they've definitely got their plate full with other things for now hoping to push very new/relevant things, like Fortuna and the Melee 3.0 system, along with Rail Jacks.

    Rebuilding the lost relays may very well be their first steps towards a revamp too.

  9. #2909
    The Unstoppable Force Super Kami Dende's Avatar
    10+ Year Old Account
    Join Date
    Nov 2011
    Location
    The Lookout
    Posts
    20,979
    Whilst I rarely try to flame Devs in games and even though I thoroughly enjoy Warframe. The Orokin Challenge rooms are the biggest frustrating piles of shit I've seen in a Videogame in the last decade and the Devs that decided to make them a gate for opening Sedna are straight up assholes.

  10. #2910
    Quote Originally Posted by Meat Rubbing Specialist View Post
    Whilst I rarely try to flame Devs in games and even though I thoroughly enjoy Warframe. The Orokin Challenge rooms are the biggest frustrating piles of shit I've seen in a Videogame in the last decade and the Devs that decided to make them a gate for opening Sedna are straight up assholes.
    Yeah, that requirement is a bit of a pain as they're not all solo-able. And the rush mentality often skips the rooms.

    I helped my friend with his because he couldn't get any done.

    The music one is super buggy at times too.

  11. #2911
    The Unstoppable Force Super Kami Dende's Avatar
    10+ Year Old Account
    Join Date
    Nov 2011
    Location
    The Lookout
    Posts
    20,979
    Quote Originally Posted by Sixnalia View Post
    Yeah, that requirement is a bit of a pain as they're not all solo-able. And the rush mentality often skips the rooms.

    I helped my friend with his because he couldn't get any done.

    The music one is super buggy at times too.
    I did the music one twice and neither time got a Mod from it. Which frustrated me even more.

  12. #2912
    Quote Originally Posted by Meat Rubbing Specialist View Post
    I did the music one twice and neither time got a Mod from it. Which frustrated me even more.
    I don't think the Music Puzzle is one that gives a mod for the Sedna Junction requirement. That one's mainly to acquire the chassis for Octavia.

    I'm not sure if you're still having trouble with this one, but probably the easiest ones to do for the Junction are the Power Test, the Cunning Test, and the Stealth Test. The mods you get from the Power Test and the Cunning Test are probably the most useful, as well. A little bit further down this page are mini-guides for each of the tests (under Halls of Ascension), or just a way to recognize which is which, if you want to figure them out on your own.

    Unfortunately, it is completely random which one you get on a given mission, but if you see it's one of the more annoying ones, you can always just speed through the rest of your mission and try again for one of the easier ones. I recommend the Plato node, since it's fairly easy to speed through, but large enough that you can sometimes encounter more than one test, upping your chances of getting one you actually want.
    "Go back...I just want to go back...!"

  13. #2913
    The Unstoppable Force Super Kami Dende's Avatar
    10+ Year Old Account
    Join Date
    Nov 2011
    Location
    The Lookout
    Posts
    20,979
    Quote Originally Posted by RadasNoir View Post
    I don't think the Music Puzzle is one that gives a mod for the Sedna Junction requirement. That one's mainly to acquire the chassis for Octavia.

    I'm not sure if you're still having trouble with this one, but probably the easiest ones to do for the Junction are the Power Test, the Cunning Test, and the Stealth Test. The mods you get from the Power Test and the Cunning Test are probably the most useful, as well. A little bit further down this page are mini-guides for each of the tests (under Halls of Ascension), or just a way to recognize which is which, if you want to figure them out on your own.

    Unfortunately, it is completely random which one you get on a given mission, but if you see it's one of the more annoying ones, you can always just speed through the rest of your mission and try again for one of the easier ones. I recommend the Plato node, since it's fairly easy to speed through, but large enough that you can sometimes encounter more than one test, upping your chances of getting one you actually want.
    I've been using that guide, yet so far out of 15 runs, I've had 12 runs with no rooms, 2 with music, 2 with Collaboration puzzle (1 mission had both Music and Collab).

    I tried asking in region multiple times for groups doing it, but no replies and since I then had to try it Solo getting both rooms that required groups just frustrated me more. After having so much fun playing this game for about 120hrs over the last 1-2 months, this requirement to continue on with my Quest Storyline is annoying me enough where I don't actually even want to log in. Such a stupid fucking requirement for a Junction unlock. I'd rather have to kill a Boss 20 times over then these rooms.

  14. #2914
    The Unstoppable Force Elim Garak's Avatar
    10+ Year Old Account
    Join Date
    Apr 2011
    Location
    DS9
    Posts
    20,297
    Quote Originally Posted by Meat Rubbing Specialist View Post
    Whilst I rarely try to flame Devs in games and even though I thoroughly enjoy Warframe. The Orokin Challenge rooms are the biggest frustrating piles of shit I've seen in a Videogame in the last decade and the Devs that decided to make them a gate for opening Sedna are straight up assholes.
    I feel ya, but you know what? In the end those puzzle rooms taught me a lot and I did most of the solo ones, just to get the mods. Same thing with PAVLOV on LUA...
    All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side

  15. #2915
    So i've finally reached Sedna on PS4 and judging by trophy percentages and the total lack of players after Pluto it feels like theres this no mans land where people got past this and dont do it anymore and a lot more players never got past the pluto power jump where mods become mandatory and gave up.
    Not surprising for a free to play game but it feels like This intermittent period i can only really compare to back in WoW when i was going 65-70 in Nagrand wondering where everyone was and it was because nobody was doing that content anymore because wrath was on the way if that makes sense.

  16. #2916
    Looks like Nezha's deluxe skin is releasing next week, along with a rework of his abilities.

    The rework looks pretty solid, they outlined it in the Dev Workshop.

    Looking forward to it, he's probably my 3rd most played frame.

  17. #2917
    Quote Originally Posted by Sixnalia View Post
    The rework looks pretty solid, they outlined it in the Dev Workshop.
    Just glanced through the Dev Workshop post, and I'm now super jazzed as well. It sounds like they're fixing a lot of the problems I had with the frame, like how awkward some of the animations made using certain abilities. I always wanted to use him more as a go-to tanky frame, but there was just no getting around the fact that Rhino could do a lot of Nezha could do, but better and in a more straight foreword manner. The rework seems to not only look to improve his performance in general, but give his abilities a more unique identity as well.

    Also, really like all of the new UI elements they've been adding for frames, and definitely want to see more frames get them. I'd love an Iron Skin health counter for Rhino, for example.
    "Go back...I just want to go back...!"

  18. #2918
    finished Sedna just just have eris and void left to complete the star map along with harrow and the sacrifice in the quest log left to unlock. So with 4 trophies eft to get i almost beat the tutorial in 153 hours!

    But the hardest part is clearly the 100 plains wildlife trophy

  19. #2919
    Reminder that you have less than 12 hours left to do your Gift of the Lotus (Orokin Catalyst and Reactor) alert.

    - - - Updated - - -

    There is also a brand new deluxe skin for Nezha. Still waiting on that Zephyr skin DE!


  20. #2920
    Welp, guess i gotta do some Teralyst farming for the new spooky frame. Do you still need a full 20k+ rep bar along with the 20 sentient cores to go to rank 2?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •