Remove Every Man for Himself, replace with a new ability.
Glide: Travel in front of you 10 yards, disorienting all enemies in your path for 1.5 seconds
.. this way Humans stop being the must go to race for pvp, while still having them be a very strong.
.. What changes would you make to existing Racials?
Dwarf
- Stoneform: Removes all poison, disease and bleed effects and reduces all damage taken by 10% for 8 sec.
- Explorer: You find additional fragments when looting archaeological finds and you can survey faster than normal archaeologists.
- Gun Specialization: Your chance to critically hit with Guns is increased by 1%.
- Mace Specialization: Expertise with Maces and Two-Handed Maces increased by 3.
- Frost Resistance: Increases your resistance to harmful Frost effects by 1.
Gnome
- Escape Artist: Escape the effects of any immobilization or movement speed reduction effect.
- Expansive Mind: Mana pool increased by 5%.
- Arcane Resistance: Increases your resistance to harmful Arcane effects by 1.
- Engineering Specialization: Engineering skill increased by 15.
- Shortblade Specialization: Expertise with Daggers and One-Handed Swords increased by 3.
Human
- Every Man for Himself, same effect as pvp trinkets also shares same cd with them.
- Diplomacy: Reputation gains increased by 10%. Just helps farming rep. (Which is easy enough these days anyway)
- The Human Spirit: Spirit increased by 3%.
- Mace Specialization: Expertise with Maces and Two-Handed Maces increased by 3.
- Sword Specialization: Expertise with Swords and Two-Handed Swords increased by 3.
Night Elves
- Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect. (Does not remove threat)
- Quickness: Reduces the chance that melee and ranged attackers will hit you by 2%.
- Wisp Spirit: Transform into a wisp upon death, increasing speed by 75%.
- Elusiveness: Reduces the chance enemies have to detect you while Shadowmelded and increases your speed while stealthed by 5%.
- Nature Resistance: Increases your resistance to harmful Nature effects by 1.
Draenei
- Gift of Naaru: Heals the target for 20% of their total health over 15 sec.
- Heroic Presence: Increases your chance to hit with all spells and attacks by 1%.
- Gemcutting: Jewelcrafting skill increased by 10.
- Shadow Resistance: Increases your resistance to harmful Shadow effects by 1.
Worgen
- Darkflight: Activates your true form, increasing current movement speed by an additional 40% for 10 sec.
- Running Wild: Drop to all fours to run as fast as a wild animal. (Mount)
- Enable Worgen Altered Form: Enables Worgens to switch between human and Worgan forms
- Aberration: Increases your resistance to harmful Nature and Shadow effects by 1.
- Flayer: Skinning skill increased by 15 and allows you to skin faster.
- Viciousness: Criticial strike chance increased by 1%.
Orcs
- Blood Fury: Increases melee attack power by 1169 and your spell damage by 584. Lasts 15 sec. (Free Trinket)
- Hardiness: Duration of Stun effects reduced by an additional 15%.
- Command: Damage dealt by Death Knight, Hunter and Warlock pets increased by 5%.
- Axe Specialization: Expertise with Fist Weapons, Axes and Two-Handed Axes increased by 3.
Tauren
- Warstomp: Stuns up to 5 enemies within 8 yds for 2 sec.
- Endurance: Base Health increased by 5%.
- Cultivation: Herbalism skill increased by 15 and you gather herbs faster than normal herbalists.
- Nature Resistance: Increases your resistance to harmful Nature effects by 1.
Troll
- Berserking: Increases your attack and casting speed by 20% for 10 sec.
- Regeneration: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
- Beast Slaying: Damage dealt versus Beasts increased by 5%. (Huge against Druids)
- Throwing Specialization: Your chance to critically hit with Throwing Weapons is increased by 1%.
- Bow Specialization: Your chance to critically hit with Bows is increased by 1%.
- Da Voodoo Shuffle: Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!
Undead
- Will of Forsaken: Removes any Charm, Fear and Sleep effect. This effect shares a 30 sec cooldown with other similar effects. 2min CD
- Cannibalize: When activated, regenerates 7% of total health and mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds.
- Underwater Breathing: Underwater breath lasts 233% longer than normal.
- Shadow Resistance: Increases your resistance to harmful Shadow effects by 1.
Blood Elf
- Arcane Torrent: Blood elves can disrupt magic, briefly silencing all enemys around them and restoring some of their own resources.
- Arcane Affinity: Enchanting skill increased by 10.
- Arcane Resistance: Increases your resistance to harmful Arcane effects by 1.
Goblins:
- Rocket Jump: Activates your rocket belt to jump forward. Other effects which slow the rate of falling cannot be used within 10 sec after using this ability.
- Rocket Barrage: Launches your belt rockets at an enemy, dealing (1 + level * 2) fire damage.
- Best Deals Anywhere: Always receive the best possible gold discount, regardless of faction.
- Better Living Through Chemistry: Alchemy skill increased by 15.
- Pack Hobgoblin: Calls in your friend, Gobber, allowing you bank access for 1 min.
- Time is Money: Cash in on a 1% increase to attack and casting speed. (Actually seems to be 1% haste, which is even better than the tooltip would indicate)