Cant avoid : Abominations body spike ability. No matter what you do, if your in range when the spike animation fires, you will be hit.
Can avoid: Act 3 big guys with spike maces, they windup to swing a one shot ability, you can avoid it. If you dont, your dead (MP5+).
My dh can dodge freeze balls and spells but has 41% dodge pend. I dont have a monk so cant really comment if its class specific.
THE MECHANIC:Once a hit trigger has been initiated, it will go through, regardless of range
THE PROBLEM:Players are receiving hits across the screen at high speeds
Btw, those things dont kill everyone on mp5+
Yes there a melee abilities that will hit you no matter what you do, and there are melee abilities that can be dodged. Not sure whats so hard to understand. Your statement of, and I quote you ~ "One of the key flaws with the game, you cant avoid melee attacks." is false. Period. So your right, there is no argument there.
Last edited by Beazy; 2013-01-29 at 02:16 AM.
Last edited by Redblade; 2013-01-29 at 02:37 AM.
Active PoE: RedbladeHC / BambieHC EvE: Redblade (Reikoku)
Inactive D3: Armory Rift: Alyssaa @ Icewatch SWTOR: Redblade @ ToFN WoW: My graveyard of characters.People just do the strangest things when they believe they're entitled. But they do even stranger things when they just plain believe. - Kevin Smith
They could improve itemization by giving us stats like dodge on gear.
You cant dodge reflect damage, thanks 1.05. "Putting that many dodges on the server side would slow us down like attk speed, its easier for us to let you die", dev probably said that
Last edited by chadwix; 2013-01-29 at 03:15 AM.
very small chanages that don't address the games unrewarding loot system and soulless character customisation.
I am quite sure you don't play this game at the moment. It shows in every other post.
Blizzard knows exactly what they are doing with these session timers because every dungeon they designed in that other game shows the average time that people want to play per (casual) grouping session. They have the data collected over all these years.
And it must be in the 15-30 minute range if you look at their designs. The only exception to this is organised friends play.
There is nothing rewarding in running 4 minute boss fights 4000 times in a row like in D2.
Heaven forbid D3 must have a better design than D2 somewhere... (btw that was the ONLY reason Jesus above wanted to twist the NV stacks: D2 was inferior in this design vs the Elite/Boss fights of D3).
---------- Post added 2013-01-29 at 08:55 AM ----------
The BOA items can be used over all 5 classes (rendering it more rewarding) and the AH doesn't interfere, so crafting is more meaningful...
IN BEFORE the usual suspects come in and say: this will kill the trading: of course not because there is still PLENTY of gear to HUNT and TRADE for.
Actuallly the PvP dueling will start a new sport for the hardcore: how to build a defensive spec and get the perfect gear to survive more than a few seconds.
So plenty of things to do for the active fans.
Last edited by BenBos; 2013-01-29 at 07:57 AM.
1. The Crafted gear is Bind on Account. That means it can not be sold on the AH and so that offer on the AH is not directly in competition with what you craft.
2. Since it is Bind on Account, the possibility that it can be used for 1 of your 5 classes is greater.
Always nice to see a moderator agressing the game over here.
This site has become a JOKE for a Diablo 3 fan wanting to have some decent positive information.
No wonder it is being dominated by D3 haters who bully everyone around.
Last edited by BenBos; 2013-01-29 at 10:17 AM.
Also, feel free to read through the PTR forum and see what people are saying about it. What you'll see is "it's no different than regular crafted gear, because the chance of getting decent gear is still slim to none."
As of right now it is incredibly easy to get 5 stacks, but you are forced to teleport around to 10 different zones and it feels rather gimmicky. I think normalizing rare packs and increasing the density in the rest of the game would help out with that. The only caveat would be that they would probably nerf drop rates again if they increased the amount of champ packs...but that's their freaking problem with not wanting to rewad the players of this game enough.
And I think that is the real issue...probably has always been the real issue. I'm sure apathy would agree with that lol.
---------- Post added 2013-01-29 at 10:25 AM ----------
2) A piece of gear that you build for dexterity is only going to have a potential to be good for 2 classes, one with int = 2 classes. This is true of any piece of gear that you find right now. It has nothing to do with being bind on account other than it's even less useful than other pieces of gear that can be sold off when you don't need it anymore. The whole process results in net loss, even when you finally get that omg awesome item.
It's a dumb system.