This is REGULAR wind lord. While reg modes aren't relevant to most tight dps discussions, this isn't one of those. The top tank is wildly ahead of everyone- the lowest tank is ALSO. Reg wind lord is only relevant because it's mostly a real aoe fight with a section of single target that, despite being like half the fight, doesn't even allow for dps to catch up. If it was phase 1 for all or most of the fight, or if a challenging fight needed that, you can see how much of a huge and unneeded stroking the tanks are getting.
What am I going to do if need more damage dealers and that means I bring more damage dealers? Uh, nothing, because that's fucking how it should be. It says Damage Fucking Dealer on my goddamned sword I have to click for no reason.The tier after that? What are you going to do when you get more DPS out of the raid by solo-tanking a fight and bringing in a DPS that puts out more damage than a tank?
However, your point isn't quite valid- if a fight can be solo tanked, then the vengeance goes to the one tank. It isn't lost. If it's two tanked, then the vengeance is distributed. Normally how many tanks isn't determined by making so many mobs that the tanks can't keep up, it's determined by needing multiple mobs tanked apart, or picked up, or a stacking debuff, or many other mechanics.
But obviously if you add dps to a fight and your damage goes up, that's good.
It needs to be there now. It needs to be there in low level 5 mans that your alt runs, because those suck as dps too. You can't even remotely matter throughout this entire game's pve unless you have a tank spec... until you are max level and in solid gear. And even then, you have fights like the junk we link, where vengeance just explodes someone's apparent contribution meaninglessly and without reason.Because that's what's coming. That's how vengeance is designed. It's a catchup mechanic. It's strong at the start of an expansion, but it gets progressively weaker as our gear improves, while DPS gets progressively stronger as their gear improves.