On all honestly, i agree 100% with OP, ever since the beginning of cata we have been a really op class, with 100% arp on demand for 6 sec.... but then when the nerf hit, it seemed warriors needed to mass weapon dmg all day and just try and wreck face. I liked the system back in wrath when you needed to ARP gem and try to obtain ARP gear/trinkets/weps to pull off dmg. The only bad part was the fact the you needed DBW (deathbringer's will) in order to be viable in pvp. But with the CS system and all of that, its just total BS and there can be billions of arguments bouncing off the walls about how 50% arp works out.
Honestly, i would rather choose to be a S5-S8 getting my butt kicked by dks rather than just being a bugged up class in MOP and not even worth playing. The stance dancing was what made warriors "warriors"...... OMG i miss intercept very much. Now its just no skill sit in defensive stance warriors only getting 1 rage every 3 secs in combat (10 rage from MS/enrage procs). And back in wotlk, you could actually kill people without popping bladestorm or popping cds, now its like you have to crit 24/7 if you want to bring down a person to 20% to finish them off with an unbalanced execute.
I also miss overelenting assault (overpower on cast to reduce heals/dmg by 50%) and the fact that overpower was a 1.0 GCD, now its a weak ability that is an on demand crit and total slows down our class. I miss wotlk big time, although dks were dominating and kicking out butts, but we had something special... we had to switch to berserker stance to pummel a cast time or we had to stance dance for this spell... etc etc. We charged back and forth stance to stance bouncing off of walls and throwing out dmg. It was fun and all, but apparently its time for a change.... The stances actually meant something to us, if you wanted ARP or to cast rend you would go battle. If you wanted to take dmg and gain more crit, go berserker and whirlwind to oblivion and intercept. Our current stances we have right now are completely boring and bring no meaning... i mean we get rage regen? thats all? There is a reason we go defensive stance 24/7, well for one we definitely get trained and for 2nd you still get rage but not as much.
To talk about this patch change.... i like some of the changes that are occuring but the most one that bothered me was the rage cost to overpower... i mean WTF? The ability is very weak, very slow and the crit just doesn't help, nor does the rage cost.... i mean ok thats fine now we have to sit in a worthless stance and take a beating or just get little rage (berserker stance doesn't give us alot of rage, even if were getting focused). Shockwave nerf is needed, we used the ability 24/7 and it really bothered people, i wish it was given to prots and a different talent was taken place. With warbringer taking place... i don't see why i should get this ability, ok... back to juggernaut? Our healing tier needed alot of help, 30 rage requirement on enraged regen does not help AT ALL. Impending victory is still not viable, and 2nd wind is still the clear choice. I ask of blizzard.... change 2nd wind back to the original weak heal instead of a stupid heal. I'd rather i heal 5% of my health over 10 sec rather than regenerating hp at a close execute range.
To summarize, our current play style is complete crap, its not balanced at all, our damage is WEAK outside of cooldowns and our stances bring no meaning to our class anymore, without defensive stance we will be just as squishy as dks, if not worse. I loved warriors, i mained as a warrior who was named Beefkow since BC, but now this class is very "unfun" and not even worth playing, i will probably just stick to dks.