I've seen a lot of posts discussing the balance issues of our Grimoire talents. It's clearly a pretty emotive subject, since everyone has their preference; and that preference should be "best", in order to justify their "correct" choice of talent. While those justifications are vary between pets making life easier, or pets making life harder, or 'more complexity', and alternatives should be merely considered 'situational'. Whatever the reasons though: Why should any be considered 'default' and the others merely 'situational'?
I mean, "situational" is quite nebulous, and could be applied to any of the three Grimoires to justify perceived or genuine weakness:
- Supremacy could be for high movement/high RNG fights with high player downtime on bosses or where cooldown management is awkward.
- Service could be for the "Spine", high burst requirement encounters
- Sacrifice could be for the the Alysrazor or Valithria type encounters where pets are problematic (despawning) or need to move too much to be effective.
The problem with "situational" is also that those situations occur rarely, once or maybe twice per tier; and even there the 'situation' is seldom extreme enough that players will sway significantly from the 'default' and the talent system ends up no better for that tier, than it has been since Classic. That is why the Grimoires need to be a real choice, and not a case of 'Default Vs Situational'.