- For Arms, we are going to try Overpower proc'ing Sudden Death instead of autoattacks. This will make haste slightly worse (which we can fix) but we hope will help make the rotation slightly more compelling, since autoattack procs can feel really random. With Overpower you can anticipate it a little more.
- Likewise, Overpower will cost no rage in Execute range. We agree that saving rage for Overpower and spending it all on Execute don't play well together.
- We haven't made a tuning pass on Arms (or any spec) yet. Don't fret about DPS numbers at this stage.
[Minor point: would a 10-rage discount on the next Execute make more sense for Overpower?]
That is the actual implementation of the change I was hinting at. (Technically, it's a duration on all Overpowers not a single charge.) We are also going to try a slightly cheaper Slam. We agree that will help make it clear whether you should prioritize Slam or Overpower. We further agree that the problem wasn't really Arms having too much rage. The problem was Arms not having an engaging resource model since nearly every attack was free. A 20 Slam and 10 Overpower might work fine. Let us know.