I Defeated Airman, but i can't stand against Kanrethad.
By the time i kill 2 felpuppies, the third one is raping me and Kanrethad start cataclysm. And i can't interrupt in time.
At work right now, when i get home will try banishing the felpup.
also, i'm afraid i'm not doing enough damage do kanrethad, by the time the felpuppies dies, how much Health kanrethad should have? anyone know?
i'm at 379 ilvl. "Onibaku Goldrinn-US" if you wanna check my armory.
My Current problems are:
Felpups as described above + bad timming on cataclysm.
Don't think i'm doing enough damage to Kanrethad
Imps phase are weird. sometimes they die fast, sometimes they don't. and sometimes they kill me(not even sure why). Still have to work into a position where everyone and their moms get hitted by the felfire.
Doing it as Destro btw.
Tried doing it as Demo, Felpup part was much easier saving my meta for it. Too bad my damage on kanrethad was even worse. Gonna try some demo stuff today again.
Anyone tried using a voidwalker or even voidlord in felpup part? is it possible?
Also, the quest is kinda meh, but at least we got one. The only thing i really hated about it, was the cheap thief part. since when i care about gold? Also i like how they talk about the observers being Illidan's servants, and how they have no idea why they are still there if illidan is dead.(maybe its just me, but it looks like Illlidan is not really dead! Maybe he has become a dreadlord after all)
Just because a character says something about your character doesn't mean it's true, and what a character might say doesn't always have to have one meaning. I see the "You think I've gone too far?" line as an assumption he's making of me because he knows that it looks like he's gone too far. As far as motives go, so long as nothing like a spirit who reveals your inner feelings happens, if they're not spoken by your character they remain your own to come up with.
Also, while it would have been nice for the game to provide an alternative to the Den you don't actually have to loot anything to get past it, do you? Since it's just your imp speaking you can come up with your own reasons for going through. I looked away from Akama for a second and then I looked back and the door was closed. After failing to get through I made the practical decision to continue on with my quest, and having been reminded of the Den I decided to go to the summit knowing its past history of being a place for rituals. Maybe my imp picked up a couple of things on the way.
The quest wasn't just the BT part either. The book and the journal were a nice read, and the flashbacks were nice. Talking to your demons was nice too(in some ways, I kinda like imaging what my demons are like myself). I didn't know they cut so much out though. Here I was arguing to my friend that they put way too much effort into giving some class flavor, and if this is what they expect from it then it's no wonder we have so little.
Last edited by Daniri; 2013-03-13 at 04:14 PM.
I'd understand this sort of difficulty in a quest for a legendary weapon. but for cosmetics? no, thanks. might as well stop playing altogether.
Warlorcs of Draenorc made me quit. You can't have my stuff.
Legendary quests are generally long, rather than hard since the rewards become balancing benchmarks. An achievement which offers no beneficial reward should be harder. That said it's all about dedication to the class. If you don't want to invest time into the class and make it yours, you don't deserve an achievement that requires it.
Should we have had Green Fire all along? Maybe that's a decision that could have been made in 2004, but it's been implemented the way it has and it's arguably better. It gives people who actually care about the class something to distinguish themselves from the people who have no interest in the class other than what numbers it puts up.
At least for now.
I care about the class. I'm a warlock since BC. I love being a warlock. I don't care about raiding or anything hardcore. I play warlock because I love the lore and looks of the warlock class. people like me have no chance of getting kanrethad down. it's people who just care about optimal performance that get him down.
Warlorcs of Draenorc made me quit. You can't have my stuff.
I managed to down Kanrethad today with an ilvl of 482. The main thing I focused on was which debuff to dispel at which time, aswell as brought a purification potion with me to remove tha Curse when it gets below 1min left. I also set my gateway up to LoS the CB as most of you, but I put my demonic circle inside of it and used the minor glyph to instantly teleport me when I get inside the gateway.
I didn't bother using the Pit-Lord to dispel me due to the extra damage on me.
IMO - dispelling is the key.
Minions... servants... soldiers of the cold dark! Obey the call of Kel'Thuzad!
Fair and sqaure.
The rest of the supposed story that never made it I never expected it to begin with. What happened to the rest of the council? Good freaken question, maybe we'll find out later. They didn't go missing though, only those two did. I'm pretty happy with what they did, because Blizz didn't have to do any of it, and what they did may not have matched up to what people's expectations of what it should have been based on what was datamined or presented in spoilers, but it wasn't bad by any means. It was pretty cool. If I look at what it "should" have been based on what was data mined, I can see someone thinking it was disjointed and crappy. I really do. Just playing it for what it is, it was fun though. Reading the quest text, reading the books and journals, and watching the quest play out filled in a lot and made it much more enjoyable.
Maybe I am a fanboy. I remember being pissed when Nef magically regrew his head, and the whole Deathwing encounter being probably the stupidest thing on earth (lets randomly turn Thrall into a green Goku and pass it off, that'll end well), but perhaps the stupidest premise for an expansion ever changed me to fanboyism. It's possible.
After being Medieve the Uberpally for many years, finally shelved in favor of Belledanna, the Uberlock!!! (patent pending)
-Unretired as of the launch of 6.0! Currently guild shopping. Need a good Warlock? I need a good home!
Interesting points on the lore-bits. It was definitely a bit rushed, and it's a shame things seem to "wrap-up" so quickly. It sounds like the original plans for the quest-chain, one that incorporates the "Warlock Island" and more of the Black Harvest, it probably would've sat better. Still, I think there's some interesting tidbits of information, and I think there's a lot of ways they could go with it, besides just ending Kanrethad and the Black Harvest's story.
For example, did Kanrethad manage to travel to another Legion-infested world? Is there something about Fel-magic specifically that is able to literally corrupt a person? It would certainly explain why Kael'thas and Illidan became enemies (to both players and each other), despite the fact that neither seemed to actually be interested in hurting anybody prior to TBC. Since all Jubeka does (from what I hear) is cast Banish on Kanrethad, it stands to reason that he could eventually regain his sanity in time, perhaps setting-up for the next Expansion and using his newly-acquired powers to open other Dark Portals?
An option on how to handle felhounds if your gear isn't great.
This is how I did it with i479, as troll and only flask buff (no food or potion):
Stage 1. Preparation. Before the felhounds come you just dealt with a wave of imps and a Cataclysm (which you stunned). You should be swimming on embers, keep them, make sure you got at least 3 right after the Cataclysm, at least while you learn the comfortable spot for you on how to burn/use the embers while mastering the felhounds.
Right after the cataclysm the boss will cast the two debuffs on you (Agony and Seed of Corruption), have the Pitlord dispel you and as soon as he does, send it behind a pillar. If you're unlucky he'll put another debuff on you but should only be one and you got your self cleanse from GoSac. Also, use the pet's heal if you're not at full hp.
The boss will run to the portal and start casting the hounds. At this point your pit lord is way far from the portal and almost behind a pillar.
Cast Rain of Fire on the portal while you're moving away to another pillar (explanation below).
Stage 2. Puppies must die.
As you're running to your pillar the first hound will pop and aggro to you, Curse of Elements it and Cast Havoc (Immolate too if you're OK on time).
The second puppy is out 3 seconds later and will chase you too. Pop your burst macro and cast a Chaos Bolt on puppy #2. If you're lucky both puppies are below 20% if not, don't worry, wait for the third puppy to be on top of the other two and use: 1) Shadowfury stun. 2) Fire and Brimstone. 3) Conflag. If you got another charge of conflag you can do another 2, 3 again and then at least one puppy will be dead. If you manage to kill one of the puppies with Shadowburn feel free to Ember Tap and heal you.
Now, while you were doing this the boss is casting shit at you, mostly just the debuffs and an occasional Soulfire, while the puppies are eating you. How do you survive all the cuddles? Use Sacrificial Pact! Even if your pit lord is far and behind a pillar, you get the shield. Just use it and you can actually tank the hounds, no problem. You should be LoSing every Chaos Bolt in the other phases, so you SacPac should be up every hound phase.
The tricky part is that after the boss puts the 2 dots on, you he'll cast a Chaos Bolt, but I told you on the preparation stage to be near a pillar, and what you should do now that he's casting Chaos Bolt is LoS it behind the pillar you chose. As soon as you're behind the pillar use Unbound Will and the debuffs will be gone. At this point the boss will run at you but by the time he gets to you he has to run to the center and cast Cataclysm. Use your macro to have the lord charge it. If a puppy is still on you, do not get out of the pillar, wait until it's dead or it will dispel your enslave.
In my gear level (and actually poorly optimised) I managed to kill them this way. In some attempts it felt like I was killing a mini boss when I was on felhound #3 and I didn't have enough embers. But I got the hounds phase down pretty quick using this strategy.
Stage 3. After the hounds die, and notes.
Make sure you recast Dark Intent on yourself. They will always dispel it and it's 10% spell power
I used my Infernal on the second wave of hounds, after they're all together I get a free stun and extra damage.
My burst macro is just Demon Soul + Troll Berserking + On Use trinket from heroics 463.
Finally beat it.
Totally not worth it. What a giant waste of time.
I completed this quest last week, and I completely forgot but werent we supposed to get a 489 ring or something from the questline?
The whole questline is fairly trivial and then blizzard throws a stone wall at all the lesser skilled players. I consider myself a competent player, or at least above average, and I gave up on the quest. I got the book on my very first rare kill. Fortunate right? Went into the scenario, got all the way to the end, and got face rolled repeatedly. I have no interest in going back. What a waste. So much for green fire. Apparently it's only for the die hard top players... They're the "only" ones who care about green fire. Dont make me laugh.
@ discobiscuit to be fair, it is pure skill. With a purification potion the DPS check is so low that it's not really a thing. So anyone's capable of doing it.
That said, it's a little hard. having the felhunters die easier would make a big difference.
started my lock as main in mop and didnt even realize we had the spell enslave demon. wasted a good 2 hrs trying figure out how to deal wit te pitlord. tried chain ccing him then trying blowing cds to burn him then realizing i had to some how avoid cataclysm later! really applaud those who didnt use any research on this boss, i would of been stuck for ages!
really satisfying kill though. having to juggle pet management/spells, chain ccing, cd managment, debuff and boss casts, and dpsing can be quite alot to handle. cant remeber a heroic boss that pushed me this hard, hope bliiz dont nerf!
a FoS to say 'this dude did this thing when it was relevant' would be nice. would look nice next to my Dreadsteed one :<
-in 5 man dungeons, Arms Warriors again are the weakest link in the chain as they require 3X amount of healing as other classes and therefore die much more frequently and receive less healing in general, as with the amount of mana spent to keep an Arms Warrior alive the healer can heal all other members and himself.