I pose this question to you guys as an increasing number of recent MMOs have avoided adding raid-content (namingly GW2 and TESO)
I guess it makes sense to a point. Classic raiding requires a relatively tightly nit group and stable player participation in order to be fun and rewarding.
However the increase in F2P games makes it much easier for people to pick up....but also to leave the game when bored. WoW has issues with this too, despite having subscriptions, where people sub for a few months after new content, only to leave again a while later.
With this type of volatile player behavior the classic raid concept seems to become harder and harder to sell.
Subjectively speaking it also seems as if MMO players in general are less and less willing to submit to regular raiding schedules and committed guilds.
So what do you think? Is the classic raid model outdated?
Does there need to be a more flexible endgame concept in place?
Edit: This is in the Video Games forums and not directly about WoW.