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  1. #1021
    Elemental Lord Teriz's Avatar
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    Quote Originally Posted by Thimagryn View Post
    You can't have Warlocks starting to use Spirit gear just because DH spec needs it for hit. You'd cause issue with Priests who need that gear to heal, the extra competitiion from a pure DPS spec is not going to fly. It's like what happened when Warlocks used to use Spirit, they went back on that change for an obvious reason.
    Only one spec of Warlocks would be using this gear if this ever occurred. I'd hardly think that would devastate the loot tables.
    Last edited by Teriz; 2013-01-29 at 12:48 AM.

  2. #1022
    I am Murloc! rhorle's Avatar
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    Quote Originally Posted by mistuhbull View Post
    You could maybe, possibly, perhaps, have a point if there were different versions of Demon Hunters in the Warcraft Universe, but there's not. There is only the Illidan style.
    Well there is http://www.wowhead.com/npc=21178 which has a different demon form then illidan, and is a demon hunter. His form is more that of dread lord. http://www.youtube.com/watch?v=v7Pt7...ailpage#t=136s sort of shows the different demon form model but isn't really the best look at it.

    It isn't a matter of the only lore and style being that of Illidan. It is a matter of the iconic ones, which is of illidan style, being given to another class already. It would be like giving another class, when it fits lore, all of the druid shape shift forms. It just wouldn't feel right and would cut down on much needed class diversity. It would also annoy people that now have to share their iconic abilities/look with another class.
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  3. #1023
    Immortal mistuhbull's Avatar
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    Quote Originally Posted by rhorle View Post
    Well there is http://www.wowhead.com/npc=21178 which has a different demon form then illidan, and is a demon hunter. His form is more that of dread lord. http://www.youtube.com/watch?v=v7Pt7...ailpage#t=136s sort of shows the different demon form model but isn't really the best look at it.

    It isn't a matter of the only lore and style being that of Illidan. It is a matter of the iconic ones, which is of illidan style, being given to another class already. It would be like giving another class, when it fits lore, all of the druid shape shift forms. It just wouldn't feel right and would cut down on much needed class diversity. It would also annoy people that now have to share their iconic abilities/look with another class.
    See that's actually a valid point...ooh new idea. What if each spec of the DH class was based on a different demon transformation? A tanking spec is based on a Pit Lord and you get the big horns and some cool skin effects and a tail, the Ranged DPS form is Illidan's demon, and the Melee is a Dreadlord (or Wrathguard) (or no demon?). That's actually a good way to bring it in
    Theron/Bloodwatcher 2013!

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  4. #1024
    Elemental Lord Teriz's Avatar
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    Quote Originally Posted by mistuhbull View Post
    See that's actually a valid point...ooh new idea. What if each spec of the DH class was based on a different demon transformation? A tanking spec is based on a Pit Lord and you get the big horns and some cool skin effects and a tail, the Ranged DPS form is Illidan's demon, and the Melee is a Dreadlord (or Wrathguard) (or no demon?). That's actually a good way to bring it in
    That's more of a demonic druid class than a Demon Hunter. Demon Hunter's Metamorphosis form was more of a cooldown.

    Sort of like Metamorphosis for Warlocks.

    BTW, I love Varedis' evasion ability;

    Evasion
    Instant
    Requires level 8
    Increases the rogue's chance to dodge by 50% for 10 sec.
    Last edited by Teriz; 2013-01-29 at 01:04 AM.

  5. #1025
    Immortal mistuhbull's Avatar
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    Quote Originally Posted by Teriz View Post
    That's more of a demonic druid class than a Demon Hunter. Demon Hunter's Metamorphosis form was more of a cooldown.

    Sort of like Metamorphosis for Warlocks.

    BTW, I love Varedis' evasion ability;
    It'd still be cool...Or they can build to the full change CD with minor graphical accents depending on spec. Say as the tank spec mitigates damage it builds a resource that allows it to turn into a Pit Lord (kinda like D. Fury). Giving more forms of Meta allows Meta to be expanded and made unique from Lock meta while still having a basis in the Illidari school of Demon Huntering (through Varedis...or his students since he kinda died)
    Last edited by mistuhbull; 2013-01-29 at 01:21 AM.
    Theron/Bloodwatcher 2013!

    Quote Originally Posted by Alsompr View Post
    Teasing, misdirection. It's the opposite of a spoiler. People expect one thing? BAM! Another thing happens.

    I'm like M. Night fucking Shamylan.

  6. #1026
    I am Murloc! rhorle's Avatar
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    Quote Originally Posted by Teriz View Post
    That's more of a demonic druid class than a Demon Hunter. Demon Hunter's Metamorphosis form was more of a cooldown.
    You can't limit something based on the mechanical function of its usage in the game. Why can't a demon hunter be more of a form then a "proc". Illidan didn't just proc his form, Veradis didn't just proc his form. Given that it is based in night elven society and magic it would only make sense for there to be some druidic connection.
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  7. #1027
    Elemental Lord Teriz's Avatar
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    Quote Originally Posted by rhorle View Post
    You can't limit something based on the mechanical function of its usage in the game. Why can't a demon hunter be more of a form then a "proc". Illidan didn't just proc his form, Veradis didn't just proc his form. Given that it is based in night elven society and magic it would only make sense for there to be some druidic connection.
    1. Because a playstyle where you are a demon for your spec's role doesn't match the feel of the WC3 hero, who spent most of its time out of Meta form. Again, Demon Hunter proponents want to be a fighter spinning around with their blades while engulfed in immolation and dodging attacks. Not to be a Pit Lord tanking mobs.
    2. Because it too closely resembles Druids.
    3. Because it too closely resembles Warlocks with Dark Apotheosis.

    ---------- Post added 2013-01-29 at 02:17 AM ----------

    Quote Originally Posted by mistuhbull View Post
    It'd still be cool...Or they can build to the full change CD with minor graphical accents depending on spec. Say as the tank spec mitigates damage it builds a resource that allows it to turn into a Pit Lord (kinda like D. Fury). Giving more forms of Meta allows Meta to be expanded and made unique from Lock meta while still having a basis in the Illidari school of Demon Huntering (through Varedis...or his students since he kinda died)
    Problem with that is that there is only a limited number of demon types in WoW, and Warlocks control the majority of them. You would have to create new demons, and make their abilities different than current demons and warlocks.

    Simply making a 4th Warlock spec is so much better. You already have meta and all the demonic powers already in place.

  8. #1028
    I am Murloc! rhorle's Avatar
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    Quote Originally Posted by Teriz View Post
    1. Because a playstyle where you are a demon for your spec's role doesn't match the feel of the WC3 hero, who spent most of its time out of Meta form. Again, Demon Hunter proponents want to be a fighter spinning around with their blades while engulfed in immolation and dodging attacks. Not to be a Pit Lord tanking mobs.
    If you are restricting a class to how it played in a hero unit in a RTS game then you will never truly have a class or spec but just a copy of a unit with hardly any abilities when compared to other classes and spec's. Don't get to caught up in metamorphosis. Does it really matter what model you are using if your are still hacking away with weapons and engulfed in immolation aura? Why would it matter if you are in a demonic looking model or your <insert race> model?

    That would be like saying only night elves can be demon hunters because people want that look from WC3 of a night elf demon hunter. It just doesn't fly.

    2. Because it too closely resembles Druids.
    3. Because it too closely resembles Warlocks with Dark Apotheosis.
    Druids don't own being able to shape shift into "permanent" forms. If it isn't an animal it isn't any more resembling druids as any other hot in the game resembles druids. You also can't say it resembles warlocks because the whole argument from you for why demon hunters fit warlocks is because of the resemblance between skills. Dark Apotheosis also isn't turning into a demon, it is giving the character wings. Nothing else changes about the character model because you still retain all your armor and everything. So it wouldn't even closely resemble Dark Apotheosis, it would however remotely resemble it.

    Problem with that is that there is only a limited number of demon types in WoW, and Warlocks control the majority of them. You would have to create new demons, and make their abilities different than current demons and warlocks. Simply making a 4th Warlock spec is so much better. You already have meta and all the demonic powers already in place.
    So it would resemble Dark Apotheosis that just gives wings when you turn into a entire model change, but it is fine to give a clone of metamorphosis (the current iconic ability for demonology) to another warlock spec? You can't change the metamorphosis model because you also claim that there are only a limited amount of demons and warlocks control a majority of them. Its called creating new ones or changing the look to be a <insert race> hybrid with the demon features.

    Much like Demonology warlocks get with high demonic fury but instead of "purple" its an actual model of a demon.
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  9. #1029
    At the core, that's what's wrong with Teris' ideas. He's thinking in terms of Warcraft 3, not WoW, and he is ignoring all the restrictions that define a class type and ignoring all the mechanics that define specs.

  10. #1030
    Elemental Lord Teriz's Avatar
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    Quote Originally Posted by rhorle View Post
    If you are restricting a class to how it played in a hero unit in a RTS game then you will never truly have a class or spec but just a copy of a unit with hardly any abilities when compared to other classes and spec's.
    Which is why its important to create a class that properly utilizes the flavor of the original WC3 unit while still expanding the concept in a logical fashion. Death Knights and Monks are prime example.

    Don't get to caught up in metamorphosis. Does it really matter what model you are using if your are still hacking away with weapons and engulfed in immolation aura? Why would it matter if you are in a demonic looking model or your \<insert race> model?
    Yes because we are creating a Demon Hunter class. Not random class that turns into Demons because the original design clashes too much with current classes in the game.

    That would be like saying only night elves can be demon hunters because people want that look from WC3 of a night elf demon hunter. It just doesn't fly.
    That's more than likely why Demon Hunters have never been brought into the game as a class even when Blizzard had a perfect oppurtunity to introduce them. It is also more than likely why they're slowly giving DH abilities to Warlocks.

    Druids don't own being able to shape shift into "permanent" forms. If it isn't an animal it isn't any more resembling druids as any other hot in the game resembles druids. You also can't say it resembles warlocks because the whole argument from you for why demon hunters fit warlocks is because of the resemblance between skills. Dark Apotheosis also isn't turning into a demon, it is giving the character wings. Nothing else changes about the character model because you still retain all your armor and everything. So it wouldn't even closely resemble Dark Apotheosis, it would however remotely resemble it.
    Except shape-shifting is a major part of what makes a Druid a Druid. If you bring another class in that pretty much does the same thing, the uniqueness of the Druid class is lost, and the new class is seen as a cheap imitation. Blizzard has made it pretty apparent that they want their classes to be as distinct as possible.

    So it would resemble Dark Apotheosis that just gives wings when you turn into a entire model change, but it is fine to give a clone of metamorphosis (the current iconic ability for demonology) to another warlock spec? You can't change the metamorphosis model because you also claim that there are only a limited amount of demons and warlocks control a majority of them. Its called creating new ones or changing the look to be a <insert race> hybrid with the demon features.
    There's nothing wrong with two specs within the same class sharing a major spell. It happens constantly.

    Two classes sharing a major spell is an entirely different story.
    Last edited by Teriz; 2013-01-29 at 04:42 AM.

  11. #1031
    You guys are just squabbling over minutiae because you really want Demon Hunters to be in the game, that's fair enough, but come on it would be really difficult to both justify their inclusion and do service to the concept. We all know that.
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  12. #1032
    Quote Originally Posted by Teriz View Post
    There's nothing wrong with two specs within the same class sharing a major spell. It happens constantly.

    Two classes sharing a major spell is an entirely different story.
    Nothing wrong with two classes sharing a major spell. Bloodlust and Time Warp? Last Stand and Might of Ursoc, Shield Wall and Survival Instincts? Most healer's healing spells are the same thing with different names, like Healing Touch, Greater Healing Wave, Greater Heal and Holy Light. Even Shadow Form and Moonkin Form are essentially the same type of spell (just with different passive effects). These are all just different names for the same spell.

    All you have to do is rename Warlock spell to Demonic Infusion and give Demon Hunters Metamorphosis. Demonic Infusion gets Wreath of Flames (pulses fire outwards), Metamorphosis gets Immolation Aura. Same effect, different forms, different spells. Done.
    Last edited by Thimagryn; 2013-01-29 at 04:50 AM.

  13. #1033
    Elemental Lord Teriz's Avatar
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    Quote Originally Posted by Thimagryn View Post
    Nothing wrong with two classes sharing a major spell. Bloodlust and Time Warp? Last Stand and Might of Ursoc, Shield Wall and Survival Instincts? Most healer's healing spells are the same thing with different names, like Healing Touch, Greater Healing Wave, Greater Heal and Holy Light. Even Shadow Form and Moonkin Form are essentially the same type of spell (just with different passive effects). These are all just different names for the same spell.
    Not even the same situation. Bloodlust was an extremely powerful ability that only Shaman had. It was so powerful that the only reason most Shaman were in raids were to cast Bloodlust. Blizzard's options were to either nerf it, remove it, or give a similar mechanic to other classes. They chose option 3. However, it was for balance purposes and to allow greater raid diversity, nothing more, nothing less.

    You wouldn't be giving Demon Hunters Metamorphosis for balance, you'd be giving it to them for convenience.

    All you have to do is rename Warlock spell to Demonic Infusion and give Demon Hunters Metamorphosis. Demonic Infusion gets Wreath of Flames (pulses fire outwards), Metamorphosis gets Immolation Aura. Same effect, different forms, different spells. Done.
    Not quite. You then have to develop a spell and ability set that properly sets the class apart from similar classes. That's going to require a set of unique abilities that are both different than other classes, but similar to the core idea of the class. You then have to take that general concept and spread it over 3 distinct specs, again making sure they don't overlap with existing classes while maintaining the flavor of the WC3 character.

    It ain't going to happen. Not with Demon Hunters at least.

    ---------- Post added 2013-01-29 at 05:23 AM ----------

    Quote Originally Posted by Mormolyce View Post
    You guys are just squabbling over minutiae because you really want Demon Hunters to be in the game, that's fair enough, but come on it would be really difficult to both justify their inclusion and do service to the concept. We all know that.
    Pretty much. Like I said from the beginning, if you can't do justice to the concept, don't bother.
    Last edited by Teriz; 2013-01-29 at 05:22 AM.

  14. #1034
    I am Murloc! rhorle's Avatar
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    Quote Originally Posted by Teriz View Post
    Yes because we are creating a Demon Hunter class. Not random class that turns into Demons because the original design clashes too much with current classes in the game.
    Of the few demon hunters in the game that actually have form changing abilities one is that of Metamorphosis (Loramus) and one is that of a Dread lord-elf hybrid (Veradis, Illidan(his demon form is just a black/green of his normal form). It isn't a valid thing because of it clashing with a RTS game, but because it is already in existence in WoW the game the class would be added to. You seem to focused on making a Demon Hunter into what appeared in WC3 which would restrict it and take from the current Warlock abilities instead of focusing on what is in the game and how to make it truly its own class/spec.

    http://www.wowhead.com/npc=21168#screenshots:id=236646
    http://www.wowpedia.org/File:Telariu...n_Form.jpg?c=1

    That accurately reflects the most common Demon hunter form seen in WoW. Its used by Leotheras the Blind as well. Pm;u a few actually use the same model as the Demonology class ability or a heavily modified version of the same ability (Illidan's is similar to the warlock class ability and different then most demon hunters in WoW).


    That's more than likely why Demon Hunters have never been brought into the game as a class even when Blizzard had a perfect oppurtunity to introduce them. It is also more than likely why they're slowly giving DH abilities to Warlocks.
    No. It just doesn't fly which is another way of saying it just doesn't make sense as a reason. It makes less sense when Blizzard added non night elf Demon Hunters into the game. Warlocks have been given many Demon hunter abilities because the Demonology class has always been built like a Demon Hunter that casts spells. This is further evident by the fact that Blizzard experimented on making Demonology warlocks melee range casters. Also many Demon Hunter abilities are given to other classes which is why Ghostcrawler tweeted the tweet he did.


    Except shape-shifting is a major part of what makes a Druid a Druid. If you bring another class in that pretty much does the same thing, the uniqueness of the Druid class is lost, and the new class is seen as a cheap imitation. Blizzard has made it pretty apparent that they want their classes to be as distinct as possible.
    How can you be a cheap imitation when the only thing you have in common is the word Shape Shift. Do you understand the difference between a Demon model and an animal model? Does having a trinket that turns me into a fish devalue druids? A rod that turns me into a furblog? A mount that turns me into a dragon? A staff that turns me into a dragon? Shape shifting both in lore and in the game mechanics is not something only Druids can do and not something only druids have ownership over.

    Worgen as a race can shape shift. Do worgens devalue druids?

    There's nothing wrong with two specs within the same class sharing a major spell. It happens constantly.

    Two classes sharing a major spell is an entirely different story.
    We aren't just talking about major spells, but spec defining spells. Metamorphosis is the spec defining spell for Demonology warlocks. Blizzard has even redone the entire class based around that one ability and look. Blizzard also has put an emphasis on spec diversity and creating a clear image of what each spec is with MoP. For the same reason they like class diversity they also want spec diversity and giving an Iconic ability to another spec (or class) would go against that philosophy.
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  15. #1035
    TBH I'm not even one for DH's needing Metamorphosis, you're the one who believes they need it in order to keep their Class Identity. I don't believe so, because Death Knight's identity does not revolve around the use of Animate Dead, Death Pact, Death Coil and Unholy Aura. They're simply retained as legacy abilities from Warcraft 3 to give them familiarity and flavour, their mechanics do not revolve around the use of such.

    If you want a simplified version, all you need to do is make Metamorphosis a cooldown ability similar to Avenger's Wrath for Paladins, a cooldown that gives them wings and buffs their damage output and health regeneration over a duration. Hell, even allow their attacks to deal splash damage, making it a good cooldown to use for AoE farming. It's enough of a callback without having to revolve the entire class around the mechanic like Demolocks. Apply 'Demonic Infusion' name to either DH or Locks to avoid confusion, doesn't matter which one for me.

    Or do the most simple thing and do away with metamorphosis completely. It's even easily explainable in lore - Illidan consumed the Skull of Guldan to gain his demonic form. Knowing the lengths of his corruption, the player character is a Demon Hunter who has not gone to those lengths to gain such power. Demo Warlocks have metamorphosis by borrowing the power from their demon pets, a method that the Demon Hunter defers from.
    Last edited by Thimagryn; 2013-01-29 at 05:44 AM.

  16. #1036
    I don't think they would ever even give warlocks metamorphosis because it would piss off the demon hunter fans too much.

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  17. #1037
    Elemental Lord Teriz's Avatar
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    Quote Originally Posted by rhorle View Post
    Of the few demon hunters in the game that actually have form changing abilities one is that of Metamorphosis (Loramus) and one is that of a Dread lord-elf hybrid (Veradis, Illidan(his demon form is just a black/green of his normal form). It isn't a valid thing because of it clashing with a RTS game, but because it is already in existence in WoW the game the class would be added to. You seem to focused on making a Demon Hunter into what appeared in WC3 which would restrict it and take from the current Warlock abilities instead of focusing on what is in the game and how to make it truly its own class/spec.
    We have to restrict it to make it truly a "Demon Hunter" class. Again, you can't make a half-arsed class with any old mechanic and call it a Demon Hunter. It has to have the flavor of the WC3 unit or you're just wasting your time. That's the strength of the concept, and its flaw in trying to bring it in as a playable class.

    I certainly agree that those forms are definitely different than the Warlock's forms, but what abilities can you give it? Is this class also going to have demonic abilities? How are you going to make those abilities significantly different than the Warlock's?

    This would be almost like creating a battle mage class when you have to pull from the mage's abilities to make it work. Does anyone actually believe that Blizzard would attempt that, or even bring in a class called a Battle Mage when it already has a Mage class? It just makes no sense. The only reason people have given me for this class to even appear in the game is popularity, and an eventual Burning Legion expansion. Neither of those two reasons really mean anything.


    No. It just doesn't fly which is another way of saying it just doesn't make sense as a reason. It makes less sense when Blizzard added non night elf Demon Hunters into the game. Warlocks have been given many Demon hunter abilities because the Demonology class has always been built like a Demon Hunter that casts spells. This is further evident by the fact that Blizzard experimented on making Demonology warlocks melee range casters. Also many Demon Hunter abilities are given to other classes which is why Ghostcrawler tweeted the tweet he did.
    Actually Demonology was given Demon Hunter abilities because Blizzard needed to differentiate the Warlock class and improve the classes' popularity, so they added elements from a popular concept into the class to make it distinct and attractive. It worked like a charm.

    How can you be a cheap imitation when the only thing you have in common is the word Shape Shift. Do you understand the difference between a Demon model and an animal model? Does having a trinket that turns me into a fish devalue druids? A rod that turns me into a furblog? A mount that turns me into a dragon? A staff that turns me into a dragon? Shape shifting both in lore and in the game mechanics is not something only Druids can do and not something only druids have ownership over.
    An item isn't a class. Its an item. Also a competing shape-shifting class would be more damaged than the Druid class would. Hence the "cheap-imitation" statement.

    Worgen as a race can shape shift. Do worgens devalue druids?
    No because a race isn't a class either. It also kind of helps that Worgens can also be druids.

    We aren't just talking about major spells, but spec defining spells. Metamorphosis is the spec defining spell for Demonology warlocks. Blizzard has even redone the entire class based around that one ability and look. Blizzard also has put an emphasis on spec diversity and creating a clear image of what each spec is with MoP. For the same reason they like class diversity they also want spec diversity and giving an Iconic ability to another spec (or class) would go against that philosophy.
    So if you believe that Blizzard wouldn't even give another Warlock spec a Metamorphosis clone, why would you believe that Blizzard would give an entirely different class a Metamorphosis clone?

    ---------- Post added 2013-01-29 at 06:20 AM ----------

    Quote Originally Posted by Thimagryn View Post
    Or do the most simple thing and do away with metamorphosis completely. It's even easily explainable in lore - Illidan consumed the Skull of Guldan to gain his demonic form. Knowing the lengths of his corruption, the player character is a Demon Hunter who has not gone to those lengths to gain such power. Demo Warlocks have metamorphosis by borrowing the power from their demon pets, a method that the Demon Hunter defers from.
    And when you go that route, you're going to have to differentiate a new class with three distinct specs from other melee classes in the game.

    That btw falls right in line with GC's tweet about finding a place for this class among the established classes. You take away meta, and this class has even less distinctiveness to be considered.
    Last edited by Teriz; 2013-01-29 at 12:19 PM.

  18. #1038
    I think that if Demon hunters are ever included as a playable class, it will be as one of the specs of a new class, the way Brewmasters were rolled into Monks.

    If we get a Legion expansion, we might get a new class called "Warden" or something like that -I'm just throwing out a random name here- and Demon hunter will be one of its three specs. That will avoid the name confusion with "Hunter" also. I personally don't think that's a problem but I can see Blizzard being worried about that.

    That way Night elves can be Demon hunters, and one of the other non-Demon hunter specs can be Ranged weapon spec. Something like looks like the D3 Demon hunter without stepping on the toes of Warcraft Demon hunter lore.

    Quote Originally Posted by TheEaterofSouls View Post
    Why not a mail-wearing Dragon aspect based class?
    I like the idea of Dragonsworn but I think Demon hunters would fit better in a Legion expansion.
    Last edited by JonTargaryen; 2013-01-29 at 06:47 AM.
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  19. #1039
    Evasion tank (demon form as health regen cooldown), anti-magic Physical/Spells hybrid DPS (PVP spec) (Demon form amplifies ranged spells, makes them all instant cast) and a typical Melee DPS (Demon Form adds bonus damage and splash/DoTs to melee).

    3 forms for 3 specs. This is how Druid's Incarnation works (the Armored Bear/Cat/Boomkin talent). Each spec is unique, the Demon Form mechanics are both thematic and don't encroach heavily on Druid permanent form shifting. DK's have their rune mechanic, Paladins have Holy Power, Rogues have Combo Points, Demon Hunters will manage their Hatred.

    Demon Hunters use Hatred as a second resource. Max out Hatred and you can use Demon Form for a duration (drains Hatred). You gain Hatred only by taking damage (similar to Rage mechanic for Tanks). You will have Hatred-Generator abilities (heavy attacks that also hurt you), and you will have 'Discipline' abilities (half-damage half-selfheal). You will also have abilities that can generate Hatred or lower it. Skilled players will want to balance your Hatred and keep it at ~80-90% at all times until you're ready to use demon form.

    This is something I pulled out of my ass, imagine what Blizzard could do with a proper team coming up with proper ideas.
    Last edited by Thimagryn; 2013-01-29 at 07:17 AM.

  20. #1040
    Quote Originally Posted by JonTargaryen View Post
    I think that if Demon hunters are ever included as a playable class, it will be as one of the specs of a new class, the way Brewmasters were rolled into Monks.
    Meh. I'd call the overall thing Demon Hunter, then go Spell Breaker for one spec, ranged dps I guess, and make up some for the others. Dark Metamorphosis for tank and... I dunno, Night Slayer for melee dps.

    If we get a Legion expansion, we might get a new class called "Warden" or something like that -I'm just throwing out a random name here- and Demon hunter will be one of its three specs. That will avoid the name confusion with "Hunter" also. I personally don't think that's a problem but I can see Blizzard being worried about that.
    I don't know that warden could carry a class on their own, but I would like to see her Vengeance spell folded into another class. DH might actually work with that.

    That way Night elves can be Demon hunters, and one of the other non-Demon hunter specs can be Ranged weapon spec. Something like looks like the D3 Demon hunter without stepping on the toes of Warcraft Demon hunter lore.
    Prefer some kind of ranged/melee dps hybrid myself to Diablo 3 classes. Would go for the reverse of hunters, with heavy melee focus but some powerful ranged abilities that can be employed when your melee is strength is ebbing - maybe melee as demon form and fallback to use ranged weapons in mortal form.


    Quote Originally Posted by Thimagryn View Post
    Evasion tank (demon form as health regen cooldown), anti-magic Physical/Spells hybrid DPS (PVP spec) (Demon form amplifies ranged spells, makes them all instant cast) and a typical Melee DPS (Demon Form adds bonus damage and splash/DoTs to melee). Demon Hunters use Hatred as a second resource. Max out Hatred and you can use Demon Form for a duration (drains Hatred). If needed, add a Discipline meter, have this work like Balance druids where the meter constantly shifts between Hatred and Discipline; regular form and Demon form.
    I've always been curious - how would evasion tanking actually work? For sustained tanking? Something like bloodshield, where damage you do translates to duration, or number of attacks evaded, or damage offset?

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