I'm saying that isn't true.
Because no one can prove it, means people who are claiming this, don't know what they're talking about.
Again, I'm more than fine with being wrong, but patch notes do not mention the addition to Diminishing Returns on CCs. Mentions changes, but no additions.
People, such as yourself are claiming things, and I'm asking you to prove it.
There I've found the CC duration change for PvP on polymorph after searching diminishing returns:
Still no mention of DRs on itPatch 2.0.1 (2006-12-05): In PvP, Crowd Control effects will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist. Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.
http://www.wowwiki.com/Polymorph?oldid=1613952The duration of Polymorph in PvP has changed several times. Originally, the spell was never guaranteed to last more than 15 seconds and had a chance to periodically break more often.
or
http://www.wowwiki.com/Polymorph?oldid=6454Polymorph is a Mage spell that turns the target into a Sheep for 20-50 seconds depending on rank (max of roughly 15 in PvP).
So, the original claim of being polymorphed for 45 seconds isn't exactly correct now is it?
Last edited by Goldfingaz; 2013-01-26 at 04:56 PM.
indeed they did. in vanilla and bc and even into wolk it was common to spec half way into a tree and half way into another tree to access the mid tree talents of both. for example sl/sl locks or repent holy paladins. iirc a lot of warrior tanks in vanilla often had more points in arms then they did in prot.
cata did away with this with requiring a certain number of points in one tree before you could spend points in another.
otherwise i still fail to see the logic in reverting the cycone DR change. having a comp with multiple ccs on the same dr is not the end of the world. in fact it would probably result in more skilled play from MLD/godcomps because it makes setting up their infinite cc chains a lot harder.
Last edited by kosechi; 2013-01-26 at 05:08 PM.
" I need a sec, my wrists hurt from spamming slam so hard. Playing cleave vs cleave is tough stuff guys"
You could get PoM but you had to skip Ice Barrier and other Talents, you usually went with 17 points into arcane for Imp. CS and then put points into Frost for any important talent, then you had like 3 points left to put them anywhere you wanted.
Though the "3min Mage" was popular it was rather frowned by most players because it virtually involved no skill except one shotting an enemy every 3min with Zandalari Hero Charm, PoM and Pyro Blast.
Absence of evidence =/= Evidence of absence.
Now, denying it is completely silly, a bunch of random, unrelated people would get nothing out of giving the same version of a 'bullshit' story concerning something that will never come back.
Unless it does come back, then I have to set 5 points apart to make my sweet Arcane Explosion instant cast.
How about instead of arguing about old stuff we can argue about new stuff?
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
I just proved it didn't last 45 seconds. Also, the lack of evidence in the PATCH NOTES proves that Diminishing Returns were not an after-thought on crowd control effects such as polymorph.
I've provided more than enough information to people who think they knew how the game worked back then, with no one providing information otherwise.
Why is this so important to the discussion? It removes credibility over the people posting. It proves they would rather post what they believe, whether or not it is true which in turn ruins the discussion. Posting without thinking is what's causing this game to go into the gutter, especially on the PvP side of things.
Again, I'll be more than happy to admit I'm wrong when someone proves me wrong, or I prove myself wrong.
Also official 1.4 patch notes:
http://web.archive.org/web/200512121...-05-04-08.html
MentionsMeaning there were CC diminishing returns.Seduction (Succubus) - Is now considered a Fear effect for purposes of diminishing returns.
---------- Post added 2013-01-26 at 01:29 PM ----------
Anyways: On-Topic
The removal of the two blanket silences was something I was truly looking forward to. I would have loved that as it is the step in the right direction. What would have needed to follow was reduction in the instant damaging/healing abilities (Numbers wise), and slowly moving more CCs to cast-time oriented, or falling onto the same DR categories as other CCs.
Burst healing and damage also needs to start coming down, but can have sustained damage increased.
What I truly find funny is, when classes "have to relearn their class to play", they revert much needed changes. Although when Shamans are going fairly strong, it's free game to force them to relearn how to play their class (Totems while silenced), while I agree certain totems were strong, others were flat out necessary.
I just feel as if this game really isn't going to get it's PvP intact while the current developers are on the case. (Yes I support replacing Ghostcrawler, not flat out kicking him out the door, but put someone new where he is).
Last edited by Goldfingaz; 2013-01-26 at 06:30 PM.
How does this differ from any other classes' playing style?
In vanilla, the ONLY class that could kill you in under 4 seconds was a pom-pyro mage.
Burst right now is FAR worse than it was in vanilla. Rogues couldn't kill you in a cheap shot -> kidney shot opener like they can in 5.2. No class was able to burn straight through defensive cds like they can nowadays. And never mind the fact that the pve/pvp gear discrepancy is larger than ever so that pvp'ers deal a flat 50+% more damage to pve targets based on nothing but gear.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
ring of peace is now useless
Not really.In vanilla u could die in a single cheap shot.Most people doesnt have the CC today we have.I remember a rogue who was killing players with white gear.
Vanilla was 1000x worse than s5+s9+s12.Most CDs were 3 or 5 mins,retalitation/recklessness were 30 min,LoH was 1 hour
There was no "real" pvp gear.You could get instagibbed from T3 geared players because most ppl didnt cleared MC even.
The first trinket removed only sheep and something other im not sure.Then they implented the fear in it and all other CC forms.
There were no DR on stun untill some point TBC but im not sure about this.
Throwing 5k pyros at players with max 4k+ hp was seriosly OP, but it was fun.
Oh god, hooray blanket silences are back. At least let elemental and enhance shamans drop their totems while silenced or a cooldown to do it, fuck resto for getting the class globally nerfed as always without compensation.
Here's a proof for you: I remember specifically seeing polymorph lasting 45 seconds in Warsong Gulch.
I am in no way invested in this discussion and have no honor to defend or face to save, nor have any relations with the people you are discussing with.
If: "Wah wah anecdotes don't count." then: "Suck my water elemental."
Ring of peace is now a waste of a talent tree, awesome.