I most likely wouldn't miss it. In way, it's cute and all that we get to "empower" our pieces of gear, but in the end, it's nothing more than a hassle. We have our gemming and enchanting pre-determined. There is one or at most, two options for each slot/gem color, depending on which class/spec we're playing, if we're doing PvE or PvP, or depending on certain cap priorities being filled or not. I would not miss it, min-maxing is, for me, one of the things that contribute to making the game less fun. That's about the only thing I miss about being a noob back in TBC: there wasn't such a huge knowledge that caused people to mathematically determine the absolute best setup for a character to use. I don't mean that it simply didn't exist; it most definitely did. But it wasn't so... prevalent. These days if you use a less than optimal setup, even if it's just a 1% dps difference, people can and will jump at your throat for it.
I think losing enchants would feel wrong, but it's something I'd get used to eventually. The only one of the four item upgrade systems I'd really miss is reforging.
If I were in charge of fixing the item upgrade systems, what I would do is keep reforging, modify gemming, and get rid of enchanting and point upgrades. Gems would stay as they are, mostly, except colors would probably go away. The big difference would be sockets: each item would have a set number of sockets based on slot, and every item of the same slot would have the same sockets. Helms would keep their meta socket, and weapons would get a new socket specifically for them with special gems that work like weapon enchants do now. That would make gemming essentially take over from enchanting, but since gems cover every stat it would be far more flexible, while also losing the socket restrictions gemming currently has.
It's kind of too bad that they built two professions around gemming and enchanting, though, because it means that those two systems are basically here to stay.
Gemming I wouldn't miss. Enchanting has been since Vanilla and that would be weird.
I wouldn´t miss it. It's not really a fun activity, it's just something you have to do and you don't really have much choices either.
I'd miss them dearly. It's part of the gear treadmill to have to gem and enchant your gear. If anything there should be more choices in enchants, like there are in gems, not limiting the choice by removing things.
I can see this leading to a simplification though. No longer have those weird crit/stam gems in game, but just a few key choices, same with enchanting, BUT make them more powerful so they are still needed to keep the professions relevant. Kind of like the transition of the Talents system. No longer putting points in and getting mandatory upgrades, but a few key choices that completely change what you are doing. Same thing here, few key choices that matter, compared to the jungle of changes there are now.
If they ever remove professions though, I'd seriously wonder what the hell they think they are doing.
They need to ADD more things to the game, not remove and dumb down the few things that remain. They already dumbed down stats massively, removing enchants and gems would just be sad and disappointing.
Hope they DON'T do it. More so, i'd like more enchanting options instead of cookie-cutter choices for every slot. I'd like more variety on them.
I'm an enchanter, i miss only 2 recepies in the entire game (ulduar ones), i can, except for the loss of money i would suffer (made somwhere around 3-500k gold from enchanting) not say that i would miss enchanting at all. It's just another goldsink with only one enchant available for each role that is acceptable for raiding. The cheaper alternatives is for alts you don't care much about.
With that being said i think that enchants should be "learned" like glyphs but account wide so the money you spend would be for an entire expansion. So that all characters that you play and level would be able to have proper enchants at all times, make more enchants so that you can switch them like talents and glyph for certain fights.
Because they are now a goldsink everyone is required to have for raiding and it's static, top of the line enchants will most likely be top of the line for the entire expansion.
Say that you would have 5 different "GREAT" enchants for each role that would be kinda situational and instead of just having 2k more int for a short time duplicate a spell every now and then like tarcegosa did or you gain a static stat every second you stand still that would fade abit if you moved and when it hit max it would give you a short powerful buff and then reset.
o that you can switch enchants from fights with patchwerk mechanic to fights with twin val'kyr mechanics.
I've had to use gems and enchants of my gear for so long now that it would feel very strange to not have to do it anymore, like I'm missing out on something that should make my character stronger.
Well...one one hand ppl might argue they wouldn't miss gemming and enchanting - on the other hand there are ppl complaining how the game gets easier and easier..or less complex.
"It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need."
— Alan Moore
Gemming yes for some reason. Enchanting no as long as they made up for the dps loss.
Yes I would, because I really don't want to relevel another profession.
PEPE SILVA, PEPE SILVA
Enchanting should be weapon only.
Enchanting should contribute to other professions f.e. and enchantment buff for 5 min to increase ore mined/herbs gathered etc.
Gems should stay the way they are now, only restrict one gem per slot + one meta for helmet.
No more enchanting gear for that lil stats. Let Gems do that.
We have reforge to adjust our gear. We have gems to add stats. We enchants for weapons.
Enchanting should have:
Buff scrolls (useful for levelling/parties when buffs from players are missing. Player buffs are superior end-game wise)
Profession buff scrolls (Useful for that extra bit of bonus for your professions)
Weapon buffs like we have now.
Maybe for the future: Weapon glow effect scrolls. adjusts the glow effects of your weapons.
Shoulder enchants should stay as long as they give a stat + extra effect bonus.
Should be adjusted for 1 gem/slot. Helm is meta slot + 1 gem slot.
Orc Shaman <3 - Pandaren Monk - Orc Warlock - Pandaren Warrior - Orc Hunter - Blood Elf Demon HunterFrostwolf clan is best clan!
I want to roll a druid... still thinking about it since feral is 4 fite
No, for both of them.
Why? Reforging should be enough item recustomisation, with costs controlled by the game, and not by Chinese Gold Farmers and Auction House bots.
37 + (3*7) + (3*7)W/L/Death count: Wolf: 0/1/1 | Mafia: 1/6/7 | TPR: 0.5/4.5/5SK: 0/1/1 | VT: 1.5/3.5/5 | Cult: 1/0/1Multi-World First Blood DK Sneezie
all you people complaing about it being a gold sink must be poor as all hell in game. The enchants are dirt cheap on my mediocre realm and it's a necessary gold sink. Otherwise other stuff will go up in price to compensate and you will all be here whining that you miss gems/enchants cause now the servers economy is effed.
OT: Yes I would miss it, it's really not complex at all. I don't have all the time in the world to play but I can still take the five minutes it takes to run a SimC of my character to get stat values and base my gem choices off that. Then take another 2 minutes to go to wowpopular/noxxic/icyveins and see what enchants the current spec of whatever character I play should have. Even then, if you have any clue about the class you play, alt or not, you should have some form of idea on how to gear it.
IF JC and enchanting were taken out more of you would complain that they are simplifying the game too much.