Originally Posted by
Keiyra
Why so many healing touches? i mean really most of the time that spell only sees use with NS. if you want to model the healing done in 150 secs to compare int versus spriit you are better off looking at a continuous 3 stack of LB on the tank, 10 SM (and its aoe ticks), 15 WG, 25 Regrowths, 2 NS+HT, and more like 65-70 rejuvs's (which still leaves some open GCD's in 150 secs btw)
Just using your example math from previous posts we get:
10 SM = (1788+709)*10 = 24970
15 WG = 1100*15 = 16500
25 RG's = 567*25 = 14175 (which should likely be double since it nearly always crits)
2 NS HT = (1023*1.5)*2 = 3069
65 Rejuv gets 39.2% per tick, 5 ticks is 196%, so 550 sp is 1078 per RJ = 1078*65= 70070
and 150 ticks of LB wich is 5.7% per tick so 550 sp is 31.35 = 150*31.35 = 4702
Total 132,856 extra healing... and this is quick and dirty math, so who knows how accurate that is. All the LB, WG, and SM ticks are a lot more chances for crit to double the strength of the int bonus as well.
Point is, its not nearly as far behind the 2 extra rejuvs from spirit as you made it sound, which using your numbers were around 178,500 more healing. Might be better to pull an actual log and go do all the math to see the difference. In the end personal preference, playstyle and how your healing team and raid works is what will make the biggest differences of what is best for you. In a 1-1 int versus spirit (like food or flask), int wins hands down. when its 2/1.5-1 like for gems, gear budget etc, its far more of a toss up based on a lot of factors.