So I started Pandaria on my 3rd 85 . I know a lot of people have leveled a lot more than that to 90 and LOVE questing . I however get bored of it fast just because of the amount of " collect this or kill this " quests .Now don't get me wrong I appreciate that It is broken up a lot more in Pandaria so we get some more interesting quests like sniping monkeys ..etc etc but I wish it was more Viable to level using BG's or Dungeons instead of it being a much slower alternative . I personally think BG's and Dungeons teach you much more than you can learn about your toon as you level then questing ever can .
Some alternate ideas for leveling I would love to see would be :
** A givin to me would be Heirlooms that go to max level after your first max level toon and flying after your first max level toon.
**Leveling via one continuous evolving storyline such as the Death Knight starting zone
**Leveling Via BG's or Dungeons ( Bg exp and Dungeon xp increased )
**Leveling via Scenarios
**Or heck how about no XP penalty for grouping ( mob xp cut in half ) and adding a looking for quest type option so when you come into a new zone you can see if others want to join up and blast through the quests in that zone.
**I would LOVE to see in the future an option to level up in the game in the same way you can join in games in Diablo 3 and they sort of treat the leveling experience as a game in itself .
Just some ideas . What do you guys think or what options do you think they could add to make leveling in an 8 year old game funner ?