Originally Posted by
Dracodraco
Simcraft seems to put it at ~25% uptime. That gives the normal mode an average of 1467 secondary, and 1833 agility.
As a comparison, Bottle has a ~42% uptime, for 1652 agility and 1313 secondary stats. So yea, it's a pretty safe bet that Juju (even normal) now comes out ahead of any of the two old-tier trinkets.
The rep-trinket, whose uptime seems to be ~20%, is 1760 agility and 1467 secondary.
However, as the VP trinket is on a set ICD, and Juju is on PPM, it means that Juju can pull even further ahead of the VP trinket in lucky scenarios. You can also game your pots, CD's, etc around the VP trinket - you can't with Juju.
Blades of renataki's uptime seems to be around 20-25% - assuming a 10 minute fight with a ~25% uptime, that's 140 seconds (7 procs).
Agility per is:
1333 2
2666 4
3999 6
5332 8
6665 10
7998 12
9331 14
10664 16
11997 18
13330 20
for a total of 7332 agility average over 20 seconds.
7332*0.25 (uptime)=1832
Meaning renataki's is on average, surprisingly close to the Juju. The strength of the trinket is, of course, that it provides an absolutely HUGE amount of agility towards the end, making anything you line up with it (cds, pot, bloodlust etc) that much stronger. Personally, I wouldn't say this is worth inoting for a hunter, though. Mainly, because as a Surv hunter, you have one cooldown to line it up with (rapid fire), and if you're an orc, Blood fury. That's... Not alot.
Another reason would be the fact that it is a completly random proc, meaning you have no chance to know WHEN it'll happen - you can't delay rapid fire to boost the proc. Which means that it's also mostly useless for BM, as you can't delay BW for the proc.
Assuming the same behaviour for heroic mode trinkets, we're looking at 8278 agility average on a 25% uptime on renataki's for 2070, and we're looking at 2070 agility average from bad juju - the exact same.
So, those numbers in consideration, trinkets in order from best to worst:
Bad Juju HC (mastery > expertise on juju+renataki's, therefore juju is the best).
Renataki's HC
Bad Juju Norm
Renataki's Norm
Shado-pan Assault trinket
Bottle of infinite stars
Essence of Terror
Darkmoon Card
(Note: having an upgrade on either of the 3 last trinkets will put it infront of the others, assuming they do not have an upgrade. Meaning upgraded DMC trumphs non upgraded essence, for example, but fully downgraded and fully upgraded they remain at the same positions).
Throw thunderforged in between if you want, I can't be bothered.
You'll notice that I haven't done anything regarding the rune of reorigination. Blizz has (supposedly) hotfixed it to actually be usefull to hunters (no more 0.08 PPM, yay!), but as our stats are so extremely close to each other in value, I find it hard to imagine that it'll be better than any of these trinkets (especially as increasing, say, crit rating while lowering mastery will mean that you MIGHT get more crits, but they will hit for less). I also haven't been able to find any logs of the trinket in use.
But with a little napkin math - assuming that it works off of the same 25% uptime as the other two trinkets (which I'm not sure it does, I really haven't looked much into it), then we have a base 1467 agility (almost 400 lower than the other trinkets).
Using my own gear as an example (currently ranked in the top 30 west gearwise, so this is much more than most of the raiding population will get out of it):
7920 crit.
4335 mastery.
3353 haste.
4335+3353=7688*2=15376.
This is 7688 secondary stats on a 25% uptime, giving you 1922 secondary stats average. Basically? Not worth it, atleast in my eyes. Everything we have updates dynamically, and our stats are way too closely related to gamble away and expect a gain. Not gonna include it in the above list, because I have no idea if I'm correct.
Any comments?