Originally Posted by
Cookie
1.) We have no clue regarding the difficulty of the bosses at heroic right now (and said bosses were not the easiest during normal mode testing).
2.) Even just making the five easiest bosses (which I very much doubt will be the case) go down 5% quicker is massive. At least I've never or very rarely oneshot heroic bosses during progress and this racial will obviously make these bosses way easier, this results in more time to work on the harder bosses is worth way more than a 0-0,2% damage increase that other racials could give (for some classes, for a few troll is already the best class even without beastslaying).
And how does that justify that you basically pay 25$ to get a 5% damage increase? How does that change the fact that every other race will be outright inferior for every class? Why should two equally bad (or good) players have a 5% difference in damage purely based on the race they chose at the selection screen (or if they are willing to pay 25$ or not)? How does the game improve by having everyone play the same race, purely because it's stronger?
Most players think that there are ways to make races and classes different without making one class outright stronger/overpowered, maybe based on how the skills function, what utility they bring and so on? Do you also feel like mages need to deal 100k dps more than everyone else, just to ensure that they are different from other classes or could this possibly be arranged in a different way, for example we could give them different skills?!