Don't know about that, but since I'm not that serious on PvP to get my ratings up for 3v3, I'm stuck on T1 PvP weapon currently. So I've tried TG fury on 2v2 arenas and BG's for a few days now. Keeping T1 weapon on offhand and using PvE shinka on mainhand with prismatic socket and legendary gem (normal weapon upgraded 2/2) I can do about twice as much dps vs Arms with the pvp-weapon alone. Seen my Autoattacks crit as much as 81k on 44% PvP-power while still mostly favoring resilience gems, not to mention my raging blow crits without colossus still can be easily over 50k with main hand only, seen 125-150k mainhand crits with RB when all stuff aligns up. I have nearly 21% unbuffed crit on pvp gear with with that PvE weapon and it feels to be enough to never ever really have to use a wild strike (other than to get the healing debuff in ofc).
Even with all that increased damage for me, I tried using bloodthirst glyph. You get 2% heal per next three hits if you just keep it on cd and I can usually stay alive against healer+dps combo for around 1-1,5 minute(s), because of already larger healthpool my second wind still stays at 9k even with the current healing debuffs, while BT heals for 5-7k per hit. When you're forced to hit defensive stance and still can keep on your target, you are really hard to kill even without using shield wall. Would be funny to try 2v2 fury arena's because of the survivability. Sadly def stance nerf will also affect fury on 5.2, but hey, it still works so. :P
Sure, Arms might be somewhat better when you already have T2 weapon with it, but it seems so fluent to play fury for a change where I can have rage for HS all the time. It's kinda refreshing that HS also does some damage too and doesn't feel that useless than on Arms without stacks currently.