
Originally Posted by
CaptUntsAhts
15% damage reduction plus plate is still a good amount, and second wind isn't getting nerfed.
I really don't understand how a few select abilities get nerfed, rightfully so, and suddenly warriors are back to Cata.
Shockwave nerf was VERY needed, compare it to every stun other melee classes get. No other class can stun people for 4 seconds every 20, in an area. Also no other class can stay in their defensive stance/mechanic, barely lose any actual damage, and take 25% less.
Cooldown stackign isn't the issue with warriors. Every melee can cooldown stack, and will. It's how melee works. The problem is that warriors with arena partners are insanely hard to peel and do great damage on target, even more during CD's. This isn't a 1v1 game. If warriors are supposed to be a tanky dps, let them be a tanky dps, but nerf defensive stance in other ways. It'd be easy. 1. make it take a shield or 2. make you do 20% less damage in it as arms. Nobody has to worry about dying to a Feral in bear and DK's in blood lose quite a bit.