It is not to do with how much they pay as it is paid to Netease not Blizzard when Blizzard announce their results it is the amount they receive in payment from Netease for licensing WOW that is important. Oversimplifying the figures the income for Blizzard is around the $2 mark (I can't remember the exact amount) opposed to an income of roughly $15 per Western account plus value added services.
I know Blizzard gets the payment from royalties, but how did you figure that $2 amount? I'm curious. WoW is NetEase's most profitable game by far. Most of NetEase's games are pretty crappy F2P MMOs, as a result I don't think Blizzard would let it get away with such slim royalty figures.
To answer the OP's question about the drop in sub number, it's simply declining everywhere and in China's case, the numbers are simply a bit bigger. It has nothing to do with MOP really (other than the expansion getting old and losing its freshness) China's sub numbers tend to fluctuate more than their Western counterparts because there is no option for recurring monthly subscription, just time cards. And because of their massive population, where 300K may be a huge number for the US, but not much considering the Chinese population.
Last edited by corebit; 2013-02-11 at 03:41 PM.
if those cards are like that and there is an absence of a long term subscription contract like they have over here I can certainly see accounts more likely expire.
Over here the subscriptions keep ticking away without us doing anything or even noticing. How many accounts would expire if we could only pay by making an effort and buying pre-paid cards?
This pretty much explains how. As for the why? Of course because a loss of 100.000, 400.000 or 600.000 is much easier to stomach and get over for a Western player if he believes it did not affect his own gameplay that much. We still got more than 9 Million left, correct?! And most of the losses where Chinese anyway, correct?! They don't even play on our server, correct?!
Contrary to, say, up to 199.999 Western player lost out of already less than 5 Million Western. Or say, up to 4-5% of the Western player base gone. Makes a whole different tune.
It's called marketing.
But OP must have suffered from selective perception, because they never mentioned a greater loss of Eastern player much more than 3 times in WoW history for +30 reports.
I suspect it is due to the fact they never report when the Western loss is greater and many player picking up the "more losses from China" line and bring it up them self even when it wasn't announced. On the other hand Blizzard nor player ever explicitly emphasize, when the latest peak or rise in subs was primary or only due to Chinese or Eastern player growth.
As someone who plays on Chinese servers, I can see why. Many players are unable to play every day, and only have time at internet cafes. The content is trash (and has been since cata) and dailies are annoying as hell. Pug groups? Forget about it. The "novelty" of an Asian themed expansion is lost in China as well. I use an English client, but it's really obvious to me the names/terms/decor is dumb.
This is true. Having no subs/freebie expansions takes a lot of pressure off when quitting. We're pay as you go (in telephone terms) while you're stuck on a contract.Also I forgot to mention in my first post that as in China players do not pay for the game or expansions it is much easier for them to leave and pick up a new game, whereas a Western sub might give the game more chances and end up playing for longer as they had spent so much on buying the game.
Last edited by iggie; 2013-02-11 at 03:55 PM.
Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
The reason WoW had trouble with China was a matter of power. It was China flexing it's authority. The model changes were very, very minimal. The government just wanted who they desire in control of distribution. Anything in mandarin needs regulation.
I've also played on Taiwan.And our resident China-expert has appeared.
This is one factor yes.
Other factors are that it is just terrible to sell ANYTHING from a western company in China. EVERY western company needs to have a Chinese partner or you simply do not enter the country. This protectionism leads to very hard regulations and of course the Chinese governement promotes in land copies of MMO s (or any product really).
By changing a partner 3 years ago WoW was put on hold by the Chinese governement. For more than 4 months the WoW servers were simply closed.
WoW never recovered from this closure in China.
Several Chinese servers were merged, the situation was quite dramatic back then
Another reason is the fact a WESTERN company made a CHINESE theme in their MMO. That was not really good marketing,
Do you want to see cowboy films in German, filmed in France and then launch them in the US with he hope of getting blockbusters?
If you read my first post, I mentioned the point about the Asian theme being a bad move. What you don't know is a large portion of the CWoW player base migrated to Taiwanese realms during the delay of wotlk. Believe me, the government hates all games. What they love is control. Unregulated companies = lack of control. This is only for servers located inside of China and or in mandarin. Kind of like why Chinese image boards get blocked quickly, while 4chan is still accessible.
Funny you said that...
http://en.wikipedia.org/wiki/Spaghetti_Western
There is a reason Spaghetti western is called Spaghetti western.
It was made by mainly Italian or other Europe countries.