Rogues for sure, also second wind is good in duels and random bg's. It's easily bursted threw in arenas.
Rogues for sure, also second wind is good in duels and random bg's. It's easily bursted threw in arenas.
Do you hear the voices too?
Those rerollers were playing Rogue in 4.3, and you know it, because it is easy and overpowered. And yes you do have a 2nd Wind, its called Recuperate, and you can use it from 100%! But you dont need to because a good rogue can't even be touched in 5.2, their target dies before then. Rogues taking skill is the biggest lie in this game. It's stun and gun, just like War or Feral or half the dam classes now really. The days when rogues had to know how to evade things in stealth, and position properly, and time their vanish or gouge, it's gone. Anything remotely difficult about a rogue was removed in Cata, now you can talent so you can dot your blind target!
When you see someone in a thread making the same canned responses over and over, click their name, click view forum posts, and see if they are a troll. Then don't feed them."Gamer" is not a bad word. I identify as a gamer. When calling out those who persecute and harass, the word you're looking for is "asshole." @_DonAdams
Don't forget in 5.2 now it's easier to get pvp weapons which will make rogues....well what rogues are known for the past 8 years, annoying as frack in pvp. That was the major issue with rogues tell 5.2, is that itemization for rogues was piss poor.
Hunters,Rogues and to an extent Monk, those three classes will be ridiculous in 5.2.
Warriors will be viable, but Rogues will be godlike along with WW Monks.
So, Rogue.
Hi
Well as I said originally, you either did not play last season or you are not on the PTR. The two are not even comparable, Legendaries and all of the PvE trinkets were complete BS and I will never understand how they let that happen. 20 extra energy and 4% more damage is not suddenly making dance unhealable, I main Disc and know the healer perspective on live and PTR. Also as I have said, I do not support the damage buffs to Rogues and couldn't care less if they got it removed since they did not need it. Rogues will always have people complain about them, good or bad times, that is just part of the class.
There's no way Cloak and Dagger stays, Stronger than Killing Spree every opener and even stronger during dance... There's just no way.
As a rogue I don't want it to stay, FotM gtfo my class.
Classes that scale really good don't need to get buffed mid expansion every expansion like rogues do.
Also Theres not much of any scaling going on as far as pvp for 5.2. Right now top pvper's have 491 gear and 498 weapons, in s13 they will have 493 gear and that same 498 weapon since the s13 weapon is 493. Yes after months of pvp and 27000 conquest later they will then go from a 498 to a 503 weapon. The upgrade system made this next season's dmg barely move.
Now something you will see from 5.2 is they nerfed res scaling which is making everyone do crazy dmg now.
i would stick with a warrior unless you have pvp experience as a rogue
Second Wind: When below 35%, regen 3% every 1 second.
Recuperate: Consumes combo points, 3% (4% with PVP Gloves) every 3 seconds (6 - 30 seconds, depending on combo points).
With a Warrior's larger health pool, higher armor and optional shield; I'd rather be a Warrior.
Rogues didn't need a damage buff. I just don't want to be forced to use most of my defensive cooldowns and trinket just to survive a warrior's stun, only to be left bleeding and almost dead.
I agree rogue damage is fine. The mobility is what needed buffed because after cloak/vanish we dropped like a bad habit. And on the second wind recup thing. Rogues HAVE TO waste combo pts which sacrifices their damage to heal themselves for practically nothing. While a warrior can still swiftly you while get healed without a penalty. So I agree it's easier to be a warrior
Which class would be the "easiest" to get glad on? Does rogues have a higher skillcap than warriors?
as most people have said, go rogue not much in damage buffs even though extra energy from set bonus is huge plus utility is through the roof
Go rogue, but don't come crying when you die in a stun with both feint and combat readiness rolling.
Which class would you say have most potential in 3s? I'm glad at both, but want to focus on one. I really enjoy playing my rogue, hope it gets consistent, and not nerf, buff, nerf but all over.
Last edited by mmoc6d927a69a1; 2013-02-22 at 09:40 PM.