Originally Posted by
Hyve
Personally, I'd rather see them take the game towards unique resource mechanisms, as they have with Monks, Death Knights, Paladins & Warlocks, and remove Mana. Rogues could keep energy, and hunters could keep focus, but there is little purpose to a near un-ending pool of power.
Having the game more based on a limited resoruce, along with cooldown managements (of abilities, not just popping Bloodlust) would make the game more exciting then just spamming 1,2,3,4,5,6,1,2,3,3,3,4,5,6. It would also help slow down PvP as there wouldn't be a constant pounding on the enemy team, which would mean healers don't need to be able to constantly heal.
Slow down the game, make it more about awareness, control and focus then about a random smashing on the keyboard in a flurry of cooldowns, trinkets and potions.