So why even care about giving loot in pvp and have 3 extra factions thats need crucibal marks? I love that thinking for playing both pve/pvp but if you want to only focus on pvp there is no reason for this.
Some exotics give a nice buff, but other then that a legendery and a green should not be equal..
If you are skilled and bad gear, you can kill a bad with good gear easy. Thats the way it should be.
And if you are new and dont know the game, you will die as easy now as if ppl will have gear advantage.
I think you looking on a gear advantage (comparing to wow now) like it was before, new dinged to a full arena geared person. Im looking for a low gear advantage, but it should be there so you feel like you getting something from a legendery and not just... cool a purple color with more expensive upgrades that wont do a thing..
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What was that thing anyway? What was the Black heart and what did it do exactly? And I really have a bit of a feeling that the chick is the Traveler because she said that she has seen things out there that we wouldn't believe.
To be honest the story really wasn't the strength of the game because it didn't make sense to be honest. Bungie could have at least tried to explain what the Traveler is and what the Darkness is other than "Good vs Evil".
The Black Heart was what controlled all The Vex, makes sense in a story point of view, but being able to redo content after killing the main thing that controlled the vex and still have to fight vex makes it more confusing than it should be. The thing to me about the traveler is that it's just a backdrop. If it's a spaceship I'd love to explore it, if it's an actual being than, well, I'd love to see it in action, guess near the end of Destiny's story there will be an evasion of The Last City and we'll see it in action, but gah. And yea I think the chick is also The Traveler, or part of it, could be just her, or there could be more. Could also be a dark twin of The Traveler. I hope the expansion adds more to the story.
Thats what really irks me too! Bungie was adamantly refusing the game to be called and MMO but what did they do? They implemented a shitton of MMO features into the game. I have played WoW for a long time so I´m not afraid of long grinds but a game that was advertised as non MMO with that many fucking grinds? Yeah that´s stupid.
1) The weekly vanguard/crucible mark cap is a fucking grind because 100 per week is just way too low considering that most items cost above 120 marks
2) The strikes giving no guaranteed loot makes them worthless other than for gaining vanguard marks because to be honest who would do a strike and spend a lot of time there to get nothing? Or maybe a worthless blue item?
3) Getting green/blue items out of legendary engrams is fucking unacceptable !! Who thought of that stupid system? A legendary engram (if you are lucky enough for one to drop) should definitely spawn something useful (like coins or ascendant stuff) instead of blue shit. If a legendary engram doesn't give you a legendary than it should at least give you materials or something
4) The story should definitely be more fleshed out because what did we learn from playing the missions? There is a Traveler (not explained what the fuck that thing is) and there is a Darkness (also not explained). We visit a few worlds to kill a bunch of baddies (not explained why we are fighting them other for the Darkness) and suddenly we do the final mission (also not explained what the fuck that thing is at the end). Every single HALO game had 100% more story than Destiny to be honest.
5) Mission design is beyond bad to be honest. 90% of all missions are: We come in fight a few guys then our Ghost wants to analyze something and he triggers a bunch of waves and then a small boss shows up ... mission done. What exactly is revolutionary at that stuff? These missions are so repetitive and boring that having to do them every day for the heroic story is a pain in the arse.
6) The worlds feel empty to be honest. How many times has a public event occurred and I was alone in the entire zone on a low level character? Sure if you play a level 5 titan and a world event shows up you stand no chance. The worlds feel pretty empty (especially the moon - there is hardly anyone there at all). The most people I have seen in a single zone was 6 at the loot cave.
7) Zone chat is really missing. Unless you have a chat going with a friend you are basically on you own without any interaction to other players. Would be really funny to have a zone wide voice chat that you can use. I always enjoyed the people in Black ops 2 that shouted funny stuff into the mics. Made me laugh multiple times.
/Rant over
I have to say I like moon farming spot a bit more than the loot cave. Sure it's not as brain dead as shooting into a hole for hours on end but it is more fun. After a 130 deaths, 1500 kills, around 20 seconds per life, I had 9 rare engram and a green of other greens I was taking apart while I waited for the mobs to kill me.
Got my first Legendary Engram from leveling up the cryptard and I got a legendary item from it. If only I actually played the classes it required, I could say something nice for once about the loot system and my luck.
So the queens wrath event is live now and to be honest it´s disappointing. The normal bounty guy has a bunch of new bounties and there is a new vendor in the iron banner area who sells BLUE weapons and a legendary class item. Who needs blue items?
Ya just looked myself and this event is highly disappointing.
I am not impressed with how they are handling the events so far. Everything at the vendor is useless and getting the rep is pointless. Watch they will pull some stunt where the rep is needed later or in the DLC.....FFS.
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You know they could have finally used the Reef because that place is completely useless. Why did they put in blue weapons to buy? Who at this point of time grinds rep to buy blue weapons?
Basically this event has a temporary faction that´s totally useless because all you can buy is blue stuff and a class item ... and more bounties (yay they are so cool )
But that event causes people to play more because there are more of these "collect 200 stuff" "kill xy in mission xy" bounties that are a timesink. What you are supposed to do with the reputation is beyond me because there is zero incentive to do the bounties because all they do is give you reputation for a faction that has nothing of use to sell.
Who at Bungie thought that its a good idea to bring a new vendor that sells shitty blue items? Seriously I´m baffled right now.
Last edited by mmocac05adb153; 2014-09-23 at 09:37 AM.
You can always do the Quuens Wrath story challenge :P Or what are rewards for doing it?
Getting some mission item when doing bountys thats called "Queen's Wrath", guess this must be of us too something or someone
Last edited by Christoffer1989; 2014-09-23 at 10:05 AM.
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Yay more story missions that you have to repeat 1000 times. The missions are so good that I enjoy it ... not.
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Especially the non skippable cutscenes are a pain in the arse. Why can´t we just skip cutscenes like in other games? If Bungie´s focus is on story missions then why is there no skip option?
I tried to solo that mission, but it's hard, need to give it a go at the evening with some solar weapons.
And what game like this is not a "repeat 1000 times" and like many other pointed out, kill x amount of mobs, gather x amount of this etc.
Lets see, mission in borderlands is this way.
Lets see, mission in Halo? They are just go from point A to point B, and kill all in the way. Or defend 1 point (atleast what I have played)
All game is like this, either you go from A to B and kill stuff between, or you guard something. There is some puzzel mission in some game, but thats not many
Or people can give me some good example on better mission that is not like this :P
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With FPS specifically - Games like Halo, or call of duty, have very story driven single player campaigns with visually pleasing set pieces and well thought out maps and environments. The levels are split up, and you never spend more than a single mission in the same environment. The monotony is broken up well and the games have a good pace.
With the single player campaign of destiny, you're often re-visiting the exact same buildings for multiple missions even from the get go on old russia. Then, you allow ghost to analyze something - He then says "DARKNESS SOMETHING SOMETHING DARKNESS TRAVELER DARKNESS" and the mission ends and the story is non-existent.