This is for single target calcs correct?
This is for single target calcs correct?
thoughts/advice on if you know ur guild is never gonna get to be able to kill Ra-den? obviously makes a lot of the BiS items impossible to get and completely changes what you should go for,
love the lists btw, appreciate it
For example, boots with the ones from durumu, chest can be the one from tortos as thunderforged, or the heroic t15 resto chest as its better stated for moon chicken that the chicken chest. rings, there's a ton of choices, same with cloaks. Belt with the one from twin Consorts.
Last edited by Liax; 2013-04-10 at 02:42 PM.
Name Gem Gem Enchant Reforge Head Cover of the Haunted Forest Sinister Primal Diamond Smooth Sun's Radiance --- Spirit -> Crit Neck Passionfire Choker (TF) Smooth Sun's Radiance --- --- Spirit -> Haste Shoulders Shoulderwraps of the Haunted Forest Reckless Vermilion Onyx Quick Sun's Radiance Greater Crane Wing Inscription Haste -> Spirit Back Deadly Glare Cape Potent Vermilion Onyx --- Enchant Cloak - Superior Intellect Haste -> Spirit Chest Robes of Contagious Time Reckless Vermilion Onyx Reckless Vermilion Onyx x2 Enchant Chest - Glorious Stats Mastery -> Crit Bracers Infinitely Conducting Bracers --- --- Enchant Bracer - Super Intellect Spirit -> Haste Gloves Gloves of the Haunted Forest Potent Vermilion Onyx --- Enchant Gloves - Greater Haste Mastery -> Haste Belt Worldbender Waistband Piercing Wild Jade Piercing Wild Jade Smooth Sun's Radiance Spirit -> Haste Pants Leggings of the Haunted Forest Smooth Sun's Radiance Piercing Wild Jade Greater Cerulean Spellthread --- Boots Roots of Pain Smooth Sun's Radiance Piercing Wild Jade Enchant Boots - Pandaren's Step Mastery -> Haste Ring Ra-den's Evolving Signet Piercing Wild Jade --- --- Spirit -> Crit Ring Durumu's Captive Eyeball (TF) Potent Vermilion Onyx --- --- Crit-> Haste Trinket Breath of the Hydra(TF) --- --- --- --- Trinket Unerring Vision of Lei-Shen (TF) --- --- --- --- Main-Hand Torall, Rod of the Shattered Throne (TF) Potent Vermilion Onyx Smooth Sun's Radiance Enchant Weapon - Jade Spirit Spirit -> Crit Off-Hand Lei Shen's Orb of Command (TF) Crafty Vermilion Onyx --- Enchant Off-Hand - Major Intellect ---
OVERALL STATS: 20469 Int, 31114 Spell power, 10308 Haste, 12830 Crit, 1876 Mastery, 5110 Hit
CAPS: 10 over hit cap
Last edited by Meldon; 2013-04-12 at 01:05 AM.
the extra haste becomes useless with the legendary meta i believe that's why were not going for the 10k+ haste correct me if i am wrong someone tho
Crit: more crit = more wasted overwriting SS procs
Haste: it's easy to go under haste GCD cap with teh legendary gem (it's 30% increased cast speed every 30sec for10sec !) and I'm not taking into account Heroism
Mastery: it increase our damage, it does not increase SS procs overwriting, it does not devalue our legendary gem or heroism, it's uptime increases with increase in ilvl because we reach eclipses really fast.
Guess which stats we should aim to reforge for real raid encounters where we don't want to waste too many SS.
I think 30% crit is enough to proc many SS and exend our dots long enough to reach another eclipse (easy to reach in 522 ilvl)
Haste is not a problem once we have the legendary gem 30% haste for 10 sec every 30 sec
I've also been following the discussion on EJ, but as of yet there is no hard number where we should stop stacking crit and instead dump it into haste/mastery. Since there's no actual value I can base arguments from, I can't actually do anything with the gear. Instead, I'm keeping it the way it is, aimed toward multi-target fights with the current numbers we know.
Which in my mind would increase overall dps more than straight haste due to the meta pushing us to GCD cap
I am rather well known for being an idiot so please if I am wrong correct me
- We don't hit a crit cap. I think this is more likely for this tier, but I don't have any evidence to back that up, other than crit has been our best stat for a while now. In this scenario, we continue on as planned and stack crit until forever.
- We make an imaginary crit cap, supported by maths. For this scenario, any excess crit would be turned into int. Haste and Mastery would remain unchanged.
I don't think it'd be advantageous to maintain hit/haste/crit caps simultaneously, and then dump into int. I don't have any maths on hand to back up my claims though, so it's just speculation on my part.
Last edited by Slippykins; 2013-04-12 at 02:28 AM.
3. We make an imaginary crit cap, supported by maths. For this scenario, any excess crit would be turned into haste until the GCD cap, and from then on into int. 2 haste should be greater than 1 int until the breakpoint, so it'd make sense. Unfortunately, juggling three caps at once will be problematic.
I would of course give any input possible to aid matters.
Last edited by Drayaar; 2013-04-12 at 02:43 AM.
I posted a little more indepth on EJ.