What is the reason for this
Frost
Frostbolt now deals 52% more damage,
it already critted 80k ?!
What is the reason for this
Frost
Frostbolt now deals 52% more damage,
it already critted 80k ?!
ROAR critting 80k on a 400k target what a bummer!
wohoo, 80k from a cast you can interrupt and whatever.....read the entire thing, Cpt.Moron, really. The Frostbolt did more dmg over time, because every cast did a debuff on the target, which is gone.
Infracted. Don't flame
Last edited by Darsithis; 2013-02-19 at 02:19 PM.
changes on the PTR are just changes on the PTR where things are being tested for numbers and are not conclusive to the final package for Real realms. Complain when something you dont like hits live or when a final list appears for live.
At least Frost Mages might have to expose their cast bar for once.
<- Fire Mage
OHHH YESSS.... frost mages are SOOOOOOo up lets buff them...
OT: The buff was needed tho
It's ridiculous how biased you mages actually are... Yes the Frostbolt alone might've dealt a certain amount of damage, however that it's completely irrelevant because you're pressure outside CC consists of burst. Time a shatter togather with the detonation of a frost bomb and your target will definitely be under 50 %. Follow that with Ice Lance procs and they're done.
---------- Post added 2013-02-19 at 01:06 PM ----------
Yet another reasonable argument I see.
Mages dont need dmg buff, and thats exactly what they have gotten in PTR... Mages have been dumbed down severely... Id like to see mages(and yeah basically all casters) to get cast time again.
Obviously that would mean that melee/hunters would get less mobility or ways of interrupting.
THE AMOUNT OF DMG THAT CAN BE DONE WITH frostbolt + bomb + frostfire + orb + lance, is just shittwrecked...
I recall blizz saying this pre mop launch...
"We are gonna supersize hp, and nerf dmg / healing, so it will be a longer struggle to get someone down"
Mop comes ---> "J/K WE DONT KNOW WHAT WE ARE DOING, SO EHM THERRRR YOU GO, 1 MONTH PVP BETA TEST, AND WE THINK ITS FINE LIKE DIIIIS".
Cant belive anyone thinks mop is fine.
They are removing the damage bonus debuff, but what is more important is that blizzard is actually trying to have classes cast again instead of spamming instants.
I agree with you completely, at least about the cast times and interrupting.
Here's a scenario I face often on my UA lock, even at low mmr (we just started pvping and are hoping to get serious this next season):
Insta dot, cast Haunt on pressure target...interrupted from shadow for 4 seconds.
During this 4 second lockout I get off 3 15k fel flames(or, if i'm lucky, 1 30k and two 15k)
Start to cast haunt on pressure target, or reapply UA...interrupted from shadow for 4 seconds by the second melee or the healer (cuz this is a cleave team)
Fel fla....got stunned
stunned at the end of the stun
Disoriented at the end of the stun on top of the first stun
Begin casting ua....interupted
This goes on for freaking ever if I'm being focused. My healer can, sometimes, keep me up, but I can't do anything, not even teleport out, because interrupt locks teleport. It's rough. This is the arms race that GC talks about, in order for me to be able to play I have to use instants. Insta dot, instead of casted UA. Fel flame on the run. It's why UA locks are in a bad spot right now, and will continue to be in 5.2 (according to nadagast who may still make R1 this season) We do shit damage outside of haunt + malefic grasp and get interrupted constantly when we try to cast either.
I'd like to see DRs on interrupts(unless there is one and I don't know about it). A competent cleave team with a good healer can interrupt one person for 12/15 seconds. When you add stuns that person is out of the fight without a complete immunity of some sort.
why don't you all simply play mage instead of complaining?