For people who "Raid" like myself, Ra-den will be a reward. It is NOT the final boss of TotTK but it is a reward after completing the whole instance on Heroic. Very similar to how Alagon was in Ulduar, except he was made for progression. Most people's BiS came from that boss, and while he had a TIME limit, this is going to have an attempt Limit. Which means, rather than rushing to have to get as many attempts in as possible, you will simply have to sit down after a wipe and thing to yourself how you can fix "X" ability.
This about this boss as extra credit. If you dont know or feel the significance behind this boss, then, no offense, you'll probably never see this boss, along with Sinestra. Again it's an effort to reward those who can accomplish everything on Heroic, and still find a way to master this boss.
Side Note: I wonder if they will even make a Dungeon Journal for this guy. *tin foil hat*
Let's be real here, a boss, that drops gear, is not an "optional" boss to real raiders. Contrary to what Blizzard and some people may say, LFR is not "optional" in the early stages of gearing either.
The ONLY way you could consider a boss to be optional (regardless of difficulty) is if it literally drops no stat altering items.
Where did i use the word optional? i said Heroic-only bonus boss. An extra boss. but non of those are synonyms for "optional". You want his loot, you learn to beat him with all his difficulty in the attempts given. The loot is primarily a reward for those who manage to do so, not a toss out to put the raid on farm status sooner. Its primarily created to be a test of skill, the other bosses exist to gear you out.
The gear that will drop from every other Heroic boss will be better than what drops from Ra-den... So your theory is flawed. This boss will have no upgrades, nor will it has BiS gear, unless if you're still in gear that is pre-heroic.
And a second note, LFR is completely optional. Even hardcore guilds dont always work on LFR. Its all about player skill not gear.
(My memory may be flawed alittle, so help me out if you can) If you go back to Naxx, when that instance was first made available to the Korean servers. They were in extremely low gear, yet were able to completely clear the instance without a problem, even in previous teir gear without any upgrades from Naxx. They ever responded with something along the lines of "...I thought this was to be challenging..." If you can get gear from Heroics, and you have the skill and the knowledge how to avoid abilities, why even waste your time in LFR? Not all guilds do.
The impression I got from what the devs were saying is that Ra-den will probably be down by the 2nd or 3rd reset anyway. I mean it's been compared to Algalon and Algalon died in 3 resets, at an hour per reset and a 6-minute enrage the average try including run-back was probably 5 minutes (and I think that's being generous considering how long it took to get back). So really, best case scenario, you were getting 12 attempts per reset on Algalon, Considering the amount of problems the encounter had early on I doubt they were getting that many. But they also had a 10-man reset which doesn't directly translate to 25 but it certainly helps. All-in-all, Algalon had somewhere below 24 very rushed and hurried attempts per week. Ra-den will have 30 much more thought-out, carefully planned attempts per week all on the actual difficulty that you'll be killing it on.
I was really annoyed when the news broke about limited attempts making a return but I think the things Blizzard have said about it have made me think it might work out just fine. This is all complete speculation but I think guilds will use alts if it lasts for 3+ weeks but I honestly don't think it will. I would imagine they will kill the Thunder King somewhere towards the end of the second week, have 30 attempts that reset and then kill it on the 2nd reset.
Two words. Set Bonus. Hell, remember all the outrage when smart people (top guilds included ofc) figured out how to (I use the word extremely lightly) "abuse" the loot system? That right there goes to show LFR isn't "optional".
Naxx... was easy. It was probably one of the most under-tuned instances of all time. You are right about player skill outweighs gear, remember OS3D being done in blues? The majority of the population could barely do it with full epics. That doesn't mean top guilds don't value LFR for the tier though.
Petty much this. In order to use alts to do "test runs" at Ra-Den, you would still need a seperate, fully heroic cleared instance ID for them to do it in.
Unless they can find another guild who can full clear the place on heroic who would let them take their Alts into that ID to spend attempts "practicing" on Ra-Den, there really isnt any way they can "game" the system (especially since I believe Blizzard fixed the whole "realm / faction transfer resets your Lockout) thing.
Last edited by Surfd; 2013-02-27 at 03:51 PM.
Excessive is a relative term. For a WoW raid fight, 25 minutes is probably boardering on Excessive (I am pretty sure there have been a few WoW raid fights that have lasted pretty close to that. Heroic Lich King comes to mind).
However, compared to, say: an EIGHTEEN HOUR BOSS FIGHT in Final Fantasy XI, or some of the fights in Everquest, most WoW boss fights are quick and dirty affairs.
In Cata they specifically made their tanks to go into the LFR and pick up the 2 pieces because of how POWERFUL that 4-piece was. In some posts, it was the only way they got through the explosions on Heroic Spine. Yes, they abused the hell out of the loot system, but that was because they had a broke Tier bonus and people took advantage of that. But look at the set bonuses now. There are better NON-Tier pieces out there, that completely outweigh the Tier counterpart.