Your post makes no sense. The things you are quoting haven't even been said by anyone in this thread. Getting rid of their pet is a dps increase for warlocks, dks, and mages atm, so idk what you are talking about there. Academic? Which part of academic do you mean? There are many definitions of academic, but none of said definitions are really pertinent to the discussion.
---------- Post added 2013-03-03 at 12:19 AM ----------
Also normally when you quote things it means that is what they said not that is what they said with the meaning of what the meant changed and then paraphrased.
Last edited by Durumu; 2013-03-03 at 12:20 AM.
I have. 7 times. Again, why bring up asking us to kill the boss if you know we have already killed it? You have too much pride to admit that snake trap doesn't do anything?
---------- Post added 2013-03-03 at 12:27 AM ----------
2 accounts? What are you talking about? If we were the same person you'd see a pattern in our grammar, punctuation, sentence structure, and spelling but there obviously isn't one. You just don't want to be wrong and are too mad about it.
Last edited by Durumu; 2013-03-03 at 12:28 AM.
Oh no no no. I know how this works. I link my armory and you try to find anything wrong with it and then try to attempt an ad hominem on top of all the other ad hominem's you've already tried doing.
Just try to provide sufficient evidence supporting your claim then you don't have to commit to trying to use argument enhancers that have no significance. Most people use it because otherwise you would just be sitting there doing nothing, so there is no reason not to plop it down where the tanks will drag her after the hide phase since snake traps don't work during the hide phase.
Not that I disagree totally with anything you have said but there seems to be contradiction in the statements.
A melee unfriendly fight will reduce the effectiveness of melee dps by a large amount regardless of player ability and is also an artifical enforced mechanic to hinder melee and is the same as this issue with the hunters pets, Neither will be able to compete in these scenario's and thats intentional I should think, or they would not be labled as melee unfriendly or ranged/hunter etc unfriendly they would just be challenging fights for all classes. Generally how hard you personally find that fight has no relevance.
And this obsession with "topping the dps" on fights is a bit ridiculous, you do realize that one every fight 10 classes will not finish 1st. As long as you do reasonable dps for your class in a said fight thats all that matters, if its slightly less for a few fights due to mechanics then thats how the design is. If your guild is so hardcore as to bench you unless your at the top of the dps meters then I can#t see the huge issue.
Science has made us gods even before we are worthy of being men: Jean Rostand. Yeah, Atheism is a religion like bald is a hair colour!.
Classic: "The tank is the driver, the healer is the fuel, and the DPS are the kids sitting in the back seat screaming and asking if they're there yet."
Irony >> "do they even realize that having a state religion IS THE REASON WE LEFT BRITTEN? god these people are idiots"
Here's the thing though, on fights where you want to kill the boss before he goes enrage, and you got all the buffs/debuffs covered, then why bring a class (Assuming you got others to switch with) which doesn't do enough damage in the time before the boss goes enrage compared to one that does?
So, while yes, you don't always have to top dps on all the fights, but on fights with tight enrage timer, and if those also have mechanics that favor some classes above others then you won't bring the bad classes, especially if you're doing them while going for world/server #1.
you are not grasping the issue like so many others. This is not an issue on 1 fight, we gave 1 fight as a solid example. The issue is ANY TIME there is a boss mechanic that provides a raid wide buff to the raid, hunter pets do not get it.
So to change the fight seeing how everyone is stuck on protectors. Take a fight that even terrible pugs can do, Heroic Stone Guards. The tile buff adds 1% increased damage and 1% increased spirit for every tile activated. Pets do not get that buff, this making hunters less effective then everyone on that fight. They are no only weak on that fight because it is a cleave fight and hunters have no cleave, but on top of that hunters are limited by being forced to use a pet that gets no benefit from the mechanics of the boss.
This is unique to hunters because warlocks, DK, Mages all get more DPS by NOT USING A PET. Im not sayin only fix hunter pets no class should be limited by their class in this way, what i am saying is every other class has a way to avoid the limitation of the pet not working correctly.
All i am saying is how long do you think that kinda of limitation would last if it was warrior who got 15-50% less of a boost from a DPS mechanic on a boss simply because they were warrior. Or they made half the bosses in 5.2 take 30% less damage from all warlocks simply because they were warlocks or because it was the devs being lazy.
Its just pathetic that the player base think its one fight, or that ts ok for a class not to be perfect on every fight. However they are simply too damn stupid to realize that its a broken issue within the game and they are no top end players so they simply don't care and because of that they have no idea how big of a deal it really is. If you are not smart enough to comprehend that its not simply one fight or if you are not good enough to realize this has a pretty big effect on high end progression simply don't post you only make yourself look bad.
This thread has already seen low end ignorant players get proven wrong on multiple issues. If you doubt my progression i have linked my armory in the thread. Its an issue all pet classes face but only one of theos classes cannot work around it.
The personal attacks have gotten old, people claiming crap then saying "i don't post my armory" and other such troll. I do not care if you are a LFR hero, but simply because the issue is not something that effects you doesn't mean its not important. The issue is a big one especially for high end hunters that want to keep their guild in the world top 100. Hell it should matter to any hunter simply because you class is weaken simply because blizzard suck at their job.
If the pet inherits the damage buff it would basically be the same on that fight. Now with some other stuff, it would double dip a lot. % damage is different than % stats etc.
---------- Post added 2013-03-03 at 01:15 AM ----------
Snake trap wasn't used on that fight. What's your point?
dude you obviously have no idea what the issue is, so just don't post. This is not about haste... its not about double dipping. Pets do not inherit mechanical percentage based buffs so hunters get a lesser version of the buff then everyoen else because it does not effect our pets damage, and even as SV or BM your pets damage can be up to 20% of your total damage and as BM you total pet damage can be upwards of 60% of your total damage.
So the issue is saying a class just gets to have only 80% of their damage buffed when everyone else gets 100%.
i'll prove you wrong. First off there are 2 lei shits when you fight lei shi, the one you see then there is the "hidden" lei shi. If you look int he log to everyone that can hit the hidden lei shi with an ability that does not require a target like fan of knives or reign of fire. When you look at the break down of that spill there are 2 targets that it hits. The hidden lei shit and the one you see. If you look at each of the snakes they only hit the lei shi that you can see. You know that is the one you can see because when you look at that lei shes attacks it does both spray and get away, the hidden one only casts spray.
The snakes CANNOT hit the hidden lei shi because like any other melee auto attack it must have a target. The snake are simply attacking Lei shi when she exits hide, that is why they have hits on her.