Originally Posted by
Tarien
I don't believe this at all. WoW had a number of things going for it:
1) Massive lore built up over years to draw from, and an existing user base (via Warcraft and Diablo) for the franchise.
2) Enormous open world filled with places to go and things to see, only dungeons and raids were instanced (and this was a good thing, no more camping rare mobs).
3) Dozens, maybe hundreds of quality of life improvements over previous MMOs. Negligible death penalty, low recovery times, enough quests to attain max level without grinding, flight paths, customisable UI, macro's, addons. Eight years later and WoW still has the most amazing QoL features. It was easy to play, to understand.
4) The 'cartoony' art style and frankly one of the best server/client models made for low PC requirements, it barely mattered what your PC specs were, it would run and run really well, no graphical lag, no network lag.
Those are the main points anyway. I mean look at these four basic things, and I can already tell you that RIFT lacks 1 and 4 (and arguably before SL lacked 2), we see daily complaints about lag, high PC requirements, and honestly I feel like RIFTs lore is so terribly shallow, we have no cut scenes, little out of game information from books, comics, articles etc. Just some quests ingame, if you do them.
Sorry to go off topic a bit, but WoW is not an unnatural phenomenon, it just did everything right. The trouble with any MMO since is that they want to replicate WoWs success without the effort to achieve the same depth of lore, size of the world, volume of content or optimizing the client/server. Some achieve some of the goals, some don't do anything. Even when there is success it's often only that they achieved what WoW achieved eight years ago, no one is competing on the level WoW is now.
Can't believe I am defending WoW, hate what the game is now, but it's still the most successful MMO out there (unfortunately).